Mining
Mining encompasses breaking walls in the course of exploring the world. Or, more specifically, to loot metal ore materials from blocks. Ore Boulders become a much more plentiful source of ore later in game progression, once Drills are available.
Skill Tree[edit]
Mining experience is gained by dealing mining damage to a wall with a pickaxe or melee hit (punch). Unbreakable walls, or those the player is not able to damage, will not award experience points. Walls that are broken too slowly will not award any experience.
Each mining skill level increases your mining damage by 1, for up to +100 at level 100. Every fifth level awards a skill point that can be allocated in the mining talent tree. Populating it from the top:
![]() Efficient excavation +2-10% mining damage |
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![]() Meticulous miner +5-25% chance to gain an additional ore from walls containing ores |
![]() Night vision +2-10 tiles visible ore distance | ||
![]() Miner's strength +2-10% of mining damage added as melee damage |
![]() Mine, mine, mine! +3-15% mining speed |
![]() Explosives engineer +4-20% explosives damage | |
![]() Pick and run! +4-20% movement speed boost for a short duration after mining a wall |
![]() Archeologist +0.2-1% chance to drop a valuable item from any mined wall |
Walls[edit]
Each wall type first deducts a flat amount of mining damage from each strike. Any damage beyond that threshold is then subtracted from the wall's health. So, with Grass walls, for example, a player will need to have a mining damage stat of over 166 before doing any damage to a wall with a pickaxe.
Striking a wall that is too tough to damage will made a different, gong-like sound, and knock the player back on the first hit.
Melee attacks on walls do not receive this deduction. So, players can always punch through any breakable wall, given sufficient time.
However, to gain experience from striking a wall, a player's mining damage must be 12 above a wall's damage reduction stat. Including for melee hits. So, 178 for grass walls.
Walls will begin to self-heal after taking no damage for 5 seconds.
Sprite | Name | Health | Mine damage reduction | Mine damage requirement threshold |
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Dirt Wall | 150 | 1 | Experience gain: 13 or higher Sharp sound effect: 13 or higher |
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Turf Wall | 150 | 1 | Experience gain: 13 or higher Sharp sound effect: 13 or higher |
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Sand Wall | 8 | 1 | Experience gain: 13 or higher Sharp sound effect: 1 or higher |
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Clay Wall | 287 | 26 | Experience gain: 38 or higher Sharp sound effect: 49 or higher |
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Stone Wall | 445 | 81 | Experience gain: 93 or higher Sharp sound effect: 118 or higher |
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Larva Hive Wall | 445 | 244 | Experience gain: 256 or higher Sharp sound effect: 281 or higher |
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Grass Wall | 617 | 166 | Experience gain: 178 or higher Sharp sound effect: 217 or higher |
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Mold Wall | 706 | 660 | Experience gain: 672 or higher Sharp sound effect: 718 or higher |
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Limestone Wall | 798 | 281 | Experience gain: 293 or higher Sharp sound effect: 347 or higher |
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City Wall | 892 | 1050 | Experience gain: 1062 or higher Sharp sound effect: 1124 or higher |
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Sandstone Wall | 988 | 426 | Experience gain: 438 or higher Sharp sound effect: 508 or higher |
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Temple Wall | 988 | 767 | Experience gain: 779 or higher Sharp sound effect: 849 or higher |
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Maze Wall | 988 | 1279 | Experience gain: 1291 or higher Sharp sound effect: 1361 or higher |
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Lava Rock Wall | 1086 | 1224 | Experience gain: 1236 or higher Sharp sound effect: 1314 or higher |
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Wood Wall | 150 | 1 | Experience gain: 13 or higher Sharp sound effect: 13 or higher |
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Paintable Wall | 287 | 26 | Experience gain: 38 or higher Sharp sound effect: 49 or higher |
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Stone Bricks Wall | 445 | 81 | Experience gain: 93 or higher Sharp sound effect: 118 or higher |
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Scarlet Wall | 617 | 166 | Experience gain: 178 or higher Sharp sound effect: 217 or higher |
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Coral Wall | 798 | 281 | Experience gain: 293 or higher Sharp sound effect: 347 or higher |
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Galaxite Wall | 988 | 426 | Experience gain: 438 or higher Sharp sound effect: 508 or higher |
Pickaxes[edit]
- Main article: Pickaxes
Pickaxes are tools used for mining walls more efficiently than melee attacks. This is thanks to their substantial mining damage stats. However, bonus mining speed (e.g. with the Ancient Pickaxe) may be more useful than higher damage, against walls that take one hit, either way.
Sprite | Name | Mining damage | Durability | Acquisition |
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Wood Pickaxe | 15 | 200 | Crafted by hand |
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Copper Pickaxe | 43 | 400 | Crafted with Basic Workbench |
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Tin Pickaxe | 83 | 550 | Crafted with Tin Workbench |
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Iron Pickaxe | 167 | 800 | Crafted with Iron Workbench |
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Scarlet Pickaxe | 282 | 800 | Crafted with Scarlet Workbench |
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Ancient Pickaxe | 354 | 800 | Dropped by Azeos the Sky Titan |
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Octarine Pickaxe | 403 | 800 | Crafted with Octarine Workbench |
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Galaxite Pickaxe | 507 | 800 | Crafted with Galaxite Workbench |
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Soul Seeker | 607 | Unbreakable | Crafted with Cipher Parchment |
Accessories[edit]
Various accessories in each category give bonus mining damage or mining speed.
Skill Farming[edit]
Mining is significantly quicker to level up, since the 0.5.0 Desert update. However, these AFK strategies can still be used to speed progression. They both rely on hitting walls for 1xp per hit, not breaking them.
Punching on the spot[edit]
- Grab a stack of wall block items.
- Ensure character's mining skill, without pickaxe selected, is more than 12 higher than the damage reduction stat for that wall type (listed above).
- Surround character with walls, to be safe from mobs.
- Face sideways and hold down both use and attack buttons (LMB and RMB by defult - can be rebound).
- This should automatically place a new block each time you eventually break one by punching.
- Then, for an AFK session, either weight down your buttons, create a macro or use an auto-clicker program to keep these actions going indefinitely.
- Optimise character build for melee speed.
Minecart loop[edit]
- Place down Rail to create a loop of track greater than 80 tiles long.
- Aim for it to travel almost entirely horizontally or vertically (one or the other).
- Have a 1 tile gap in the middle, to fill with wall blocks.
- Also add blocks along the side you will be facing, at right angles to the plane of travel.
- So you can be punching these blocks most of the time, with only rare hits on the Minecart track, where it turns.
- The length will prevent the player from ever making successive hits on the same tile of track, within the 5 seconds before object damage self-heals.
- Make sure your mining damage is setup so you cannot one-hit your blocks.
- AFK with attack button held down, or other method of choice.
- Walls should never break, so don't need to be replaced.
Ore Boulders and smelting[edit]
Automation is required to utilise boulders; they cannot be mined by hand, even with the best pickaxes and gear.
- Main article: Ore Boulders
Ore Boulders are environmental objects that are almost all spawned randomly by world generation, during player exploration and such. There is a far higher, or exclusive, chance for them to appear in their native biome areas. I.e. along with their manually mined ore types. Spawn chance tiers (in table below): "Frequent" = 1 in 333 tiles, "Common" = 1/1000, "Rare" = 1/2000, "Very Rare" = 1/10'000 (or less).
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Biome | Copper | Tin | Iron | Gold | Scarlet | Octarine | Galaxite |
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Dirt | Frequent | None | None | None | None | None | None |
Clay | Common | Frequent | None | Common | None | None | None |
Stone | Common | Rare[1] | Frequent | Common | None | None | None |
Wilderness | Rare | Rare | Rare | Very Rare | Frequent | None | None |
Sea | None | None | None | None | None | Frequent | None |
Desert | Very Rare | Very Rare | Very Rare | Very Rare | None | None | Rare[2] |
Map color | #ad7466 | #847b75 | #888fa6 | #c5bb66 | #995f55 | #7e68b7 | #f7f0dc |
Ore | ![]() |
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Smelter | ![]() |
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Smelt Time | 7s | 12s | 17s | 22s | 27s | 32s | 32s |
Bar | ![]() |
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Bars/hour | 514 | 300 | 212 | 164 | 133 | 113 | 113 |
The first 3 ore types can only be processed into bars with a Furnace. The next 3 ores with a Smelter Kiln and Galaxite with the Fury Forge. Each tier of ore takes 5 seconds longer to smelt than the type before, except Glaxite. This means that automated mining setups may need additional Smelters to keep up with the same rate of ore production from the higher tier boulders.