Weapons

Weapons are used with the Attack key binding (default Left Mouse Button) while selected in a hot-bar slot. They greatly increase player damage capability compared to punching, and also provide unique methods of taking down enemies.

Weapons in Core Keeper can be broken up into four separate classes of damage: melee damage which includes things like swords and spears, ranged damage which includes things like bows and guns, magic damage which primarily includes staves, and summon damage, a subclass of magic weapons, where minions are spawned by the player, which themselves can deal melee or ranged damage. Weapons are either crafted or found in the world, either as loot or as drops from certain enemies and bosses.

Melee weapon[edit]

Striking enemies with these weapons gives Melee combat experience points and Vitality on kills.

Rarity Name Lvl Damage APS Durability Effects
Wooden Sword
Wooden Sword 1 30-36 2.5 88
Copper Sword
Copper Sword 2 45-55 2.5 250
Tin Sword
Tin Sword 5 89-107 2.5 300
Slime Sword
Slime Sword 6 90-108 2.5 350 Reduces the target's movement speed by 41.1% for 4 sec
Iron Sword
Iron Sword 7 119-145 2.5 350 +4.7% melee attack speed
Scarlet Sword
Scarlet Sword 9 147-179 2.5 350 +8% critical hit chance
Broken Handle
Broken Handle 10 117-141 2.5 350 +31 max health
Poisonous Sickle
Poisonous Sickle 12 199-243 2.5 525 +18% critical hit damage
+28% chance to apply poison on hit, which reduces enemy healing received by 75%
Octarine Sword
Octarine Sword 12 193-235 2.5 350 +6.7% melee attack speed
Rune Song
Rune Song 13 234-284 2.5 - +10 health on melee hit
+5% chance on melee hit to increase melee attack speed by 50% for a short duration
Secondary use: Song Trail
Slippery Slime Sword
Slippery Slime Sword 13 207-253 2.5 350 +6% critical hit chance
+37% chance on hit to apply slippery movement
Galaxite Sword
Galaxite Sword 14 224-272 2.5 350 +36% critical hit damage
Solarite Sword
Solarite Sword 16 252-308 2.5 350 +7% critical hit chance
+4.5% melee attack speed
Hydra Bone Sword
Hydra Bone Sword 16 249-303 2.5 500 +15% damage against bosses
+44% damage against stunned targets
Atlantean Worm Sword
Atlantean Worm Sword 17 270-330 2.5 525 +17% damage against bosses
+4 health on melee hit
Rusty Dagger
Rusty Dagger 3 49-59 3.3 233 +5% critical hit chance
Tin Dagger
Tin Dagger 5 74-90 3.3 400
Scarlet Dagger
Scarlet Dagger 9 121-147 3.3 350 +24% critical hit damage
Ritual Dagger
Ritual Dagger 9 124-150 3.3 467 +2 blue glow
+5% critical hit chance
+13% critical hit damage
Galaxite Dagger
Galaxite Dagger 14 189-231 3.3 350 +14% critical hit chance
Tin Axe
Tin Axe 5 126-154 1.7 200 Secondary use: Wide Slash
Battle Axe
Battle Axe 7 172-210 1.7 350 +17.6% physical melee damage
Secondary use: Wide Slash
Octarine Axe
Octarine Axe 12 281-343 1.7 350 +12% critical hit chance
Secondary use: Wide Slash
Anchor Axe
Anchor Axe 13 290-354 1.7 350 +31% critical hit damage
+42% chance to knockback on melee hit
Secondary use: Wide Slash
Lava Battle Axe
Lava Battle Axe 15 335-409 1.7 350 +52 burn damage applied on hit
Secondary use: Wide Slash
Pandorium Axe
Pandorium Axe 17 372-454 1.7 350 High chance to apply a random condition on hit
Secondary use: Wide Slash
Hunting Spear
Hunting Spear 5 91-111 2.5 300 +3% critical hit chance
Secondary use: Charged Thrust
Iron Halberd
Iron Halberd 7 118-144 2.5 350 +4% critical hit chance
Secondary use: Charged Thrust
Prehistoric Crystal Spear
Prehistoric Crystal Spear 15 245-299 2.5 350 +36.1% physical melee damage
Secondary use: Charged Thrust
Larva Spike Club
Larva Spike Club 8 133-161 2.5 350 +34% chance to knockback on melee hit
Pipe Club
Pipe Club 8 269-327 1.2 175 +36% chance to knockback on melee hit
Crystal Shard Club
Crystal Shard Club 16 315-383 2 364 +50% chance to knockback on melee hit
Secondary use: Hazard Trail
Void Club
Void Club 18 333-407 2.5 250 Secondary use: Hazard Trail
Tentacle Whip
Tentacle Whip 11 264-322 1.7 233
Obliteration Ray
Obliteration Ray 17 69-83 5 250 +800 mining damage
Stormbringer
Stormbringer 19 84-102 5 - +1000 mining damage
+15% movement speed boost for a short duration after mining a wall
When targeting an enemy the lightning will chain to 3 other nearby enemies
Splintered Wooden Sword
Splintered Wooden Sword 2 46-56 2.5 88 +4% critical hit chance
Rarity Name Lvl Damage APS Durability Effects
Wooden Sword
Wooden Sword 20 308-376 2.5 88
Copper Sword
Copper Sword 20 315-383 2.5 250
Tin Sword
Tin Sword 20 308-376 2.5 300
Slime Sword
Slime Sword 20 269-327 2.5 350 Reduces the target's movement speed by 92.4% for 4 sec
Iron Sword
Iron Sword 20 313-381 2.5 350 +9.9% melee attack speed
Scarlet Sword
Scarlet Sword 20 307-375 2.5 350 +16% critical hit chance
Broken Handle
Broken Handle 20 222-270 2.5 350 +62 max health
Poisonous Sickle
Poisonous Sickle 20 321-391 2.5 525 +26% critical hit damage
+41% chance to apply poison on hit, which reduces enemy healing received by 75%
Octarine Sword
Octarine Sword 20 312-380 2.5 350 +9.8% melee attack speed
Rune Song
Rune Song 20 350-426 2.5 - +17 health on melee hit
+8% chance on melee hit to increase melee attack speed by 50% for a short duration
Secondary use: Song Trail
Slippery Slime Sword
Slippery Slime Sword 20 311-379 2.5 350 +8% critical hit chance
+52% chance on hit to apply slippery movement
Galaxite Sword
Galaxite Sword 20 313-381 2.5 350 +47% critical hit damage
Solarite Sword
Solarite Sword 20 312-380 2.5 350 +8% critical hit chance
+5.3% melee attack speed
Hydra Bone Sword
Hydra Bone Sword 20 307-375 2.5 500 +18% damage against bosses
+53% damage against stunned targets
Atlantean Worm Sword
Atlantean Worm Sword 20 315-385 2.5 525 +21% damage against bosses
+5 health on melee hit
Rusty Dagger
Rusty Dagger 20 257-313 3.3 233 +16% critical hit chance
Tin Dagger
Tin Dagger 20 258-314 3.3 400
Scarlet Dagger
Scarlet Dagger 20 252-308 3.3 350 +44% critical hit damage
Ritual Dagger
Ritual Dagger 20 259-315 3.3 467 +3 blue glow
+9% critical hit chance
+25% critical hit damage
Galaxite Dagger
Galaxite Dagger 20 264-322 3.3 350 +18% critical hit chance
Tin Axe
Tin Axe 20 441-537 1.7 200 Secondary use: Wide Slash
Battle Axe
Battle Axe 20 450-550 1.7 350 +44.5% physical melee damage
Secondary use: Wide Slash
Octarine Axe
Octarine Axe 20 453-553 1.7 350 +18% critical hit chance
Secondary use: Wide Slash
Anchor Axe
Anchor Axe 20 435-531 1.7 350 +43% critical hit damage
+55% chance to knockback on melee hit
Secondary use: Wide Slash
Lava Battle Axe
Lava Battle Axe 20 440-536 1.7 350 +66 burn damage applied on hit
Secondary use: Wide Slash
Pandorium Axe
Pandorium Axe 20 434-530 1.7 350 High chance to apply a random condition on hit
Secondary use: Wide Slash
Hunting Spear
Hunting Spear 20 320-390 2.5 300 +9% critical hit chance
Secondary use: Charged Thrust
Iron Halberd
Iron Halberd 20 309-377 2.5 350 +8% critical hit chance
Secondary use: Charged Thrust
Prehistoric Crystal Spear
Prehistoric Crystal Spear 20 321-391 2.5 350 +47% physical melee damage
Secondary use: Charged Thrust
Larva Spike Club
Larva Spike Club 20 308-376 2.5 350 +56% chance to knockback on melee hit
Pipe Club
Pipe Club 20 626-764 1.2 175 +60% chance to knockback on melee hit
Crystal Shard Club
Crystal Shard Club 20 388-474 2 364 +58% chance to knockback on melee hit
Secondary use: Hazard Trail
Void Club
Void Club 20 369-449 2.5 250 Secondary use: Hazard Trail
Tentacle Whip
Tentacle Whip 20 462-564 1.7 233
Obliteration Ray
Obliteration Ray 20 81-97 5 250 +1073 mining damage
Stormbringer
Stormbringer 20 88-106 5 - +1097 mining damage
+15% movement speed boost for a short duration after mining a wall
When targeting an enemy the lightning will chain to 3 other nearby enemies
Splintered Wooden Sword
Splintered Wooden Sword 20 322-392 2.5 88 +19% critical hit chance

Ranged weapon[edit]

Striking enemies with projectiles from these weapons gives Range combat experience points and Vitality on kills.

Rarity Name Lvl Damage APS Durability Effects
Wood Bow
Wood Bow 2 30-36 1.4 257 Secondary use: Strong Shot
Iron Bow
Iron Bow 7 100-122 1.4 257 +17.9% physical range damage
Secondary use: Strong Multishot
Octarine Bow
Octarine Bow 12 157-191 1.4 257 +6.2% range attack speed
Secondary use: Strong Multishot
Phantom Spark
Phantom Spark 15 198-242 1.4 - +10% critical hit chance
+27% critical hit damage
+20% chance to summon a ghost caveling when killing any enemy
Secondary use: Strong Multishot
Wood Crossbow
Wood Crossbow 2 43-51 1 255 Secondary use: Piercing Shot
Scarlet Crossbow
Scarlet Crossbow 9 142-172 1 300 Secondary use: Piercing Shot
Solarite Crossbow
Solarite Crossbow 16 209-255 1.4 257 +7% critical hit chance
+18% physical range damage
Secondary use: Piercing Shot
Slingshot
Slingshot 5 53-63 2 300
Flintlock Musket
Flintlock Musket 5 207-253 0.5 150
Blowpipe
Blowpipe 10 118-144 1.7 250 +16% chance to apply poison on hit, which reduces enemy healing received by 75%
Secondary use: Piercing Shot
Bubble Gun
Bubble Gun 12 93-113 2.5 375 +35% chance on hit to apply slippery movement
Scrapzooka
Scrapzooka 8 25-29 0.7 250 161-195 explosive damage
364 mining damage
Grubzooka
Grubzooka 9 104-126 0.7 150 Projectiles pierces through enemies
Shellzooka
Shellzooka 14 41-49 0.7 250 296-360 explosive damage
937 mining damage
Burnzooka
Burnzooka 16 180-220 0.7 200 Projectiles pierces through enemies
272-332 explosive damage
1235 mining damage
Stone Mortar
Stone Mortar 7 10-12 1.7 250 49-59 explosive damage
223 mining damage
Volcano Mortar
Volcano Mortar 16 22-26 1.7 250 120-146 explosive damage
890 mining damage
+56 burn damage applied on hit
Credence of Ruin
Credence of Ruin 20 27-33 1.7 - 154-188 explosive damage
1349 mining damage
Each hit gives the secondary use an extra explosion
Secondary use: Multiboom Mortar
Throwing Daggers
Throwing Daggers 14 108-132 2.5 375 +14% critical hit chance
Secondary use: Bouncing Shot
Galaxite Chakram
Galaxite Chakram 14 108-132 2.5 375 Projectiles bounce on impact
+39% critical hit damage
Ricochet Shuriken
Ricochet Shuriken 16 85-103 2.5 375 +4.5% range attack speed
+22% critical hit damage
Secondary use: Piercing Shot
Void Gun
Void Gun 17 255-311 1 225 Projectiles pierces through enemies
Quill Rifle
Quill Rifle 7 33-39 4 720 +18.7% physical range damage
Scrap Minigun
Scrap Minigun 18 47-57 8 300 +20.7% physical range damage
+8% critical hit chance
Flamethrower
Flamethrower 18 63-75 5 875 +58 burn damage applied on hit
+100% chance to spawn fire on the ground from attack
Cupid Bow
Cupid Bow 5 11-13 0.2 30 +100% chance on hit to apply charm for 20 sec
Rarity Name Lvl Damage APS Durability Effects
Wood Bow
Wood Bow 20 207-253 1.4 257 Secondary use: Strong Shot
Iron Bow
Iron Bow 20 262-320 1.4 257 +45.3% physical range damage
Secondary use: Strong Multishot
Octarine Bow
Octarine Bow 20 252-308 1.4 257 +9.1% range attack speed
Secondary use: Strong Multishot
Phantom Spark
Phantom Spark 20 261-317 1.4 - +12% critical hit chance
+34% critical hit damage
+20% chance to summon a ghost caveling when killing any enemy
Secondary use: Strong Multishot
Wood Crossbow
Wood Crossbow 20 297-361 1 255 Secondary use: Piercing Shot
Scarlet Crossbow
Scarlet Crossbow 20 297-361 1 300 Secondary use: Piercing Shot
Solarite Crossbow
Solarite Crossbow 20 258-314 1.4 257 +8% critical hit chance
+22.1% physical range damage
Secondary use: Piercing Shot
Slingshot
Slingshot 20 185-225 2 300
Flintlock Musket
Flintlock Musket 20 725-885 0.5 150
Blowpipe
Blowpipe 20 225-275 1.7 250 +27% chance to apply poison on hit, which reduces enemy healing received by 75%
Secondary use: Piercing Shot
Bubble Gun
Bubble Gun 20 150-182 2.5 375 +52% chance on hit to apply slippery movement
Scrapzooka
Scrapzooka 20 57-69 0.7 250 440-536 explosive damage
1775 mining damage
Grubzooka
Grubzooka 20 217-265 0.7 150 Projectiles pierces through enemies
Shellzooka
Shellzooka 20 57-69 0.7 250 440-536 explosive damage
1775 mining damage
Burnzooka
Burnzooka 20 223-271 0.7 200 Projectiles pierces through enemies
367-447 explosive damage
1984 mining damage
Stone Mortar
Stone Mortar 20 27-31 1.7 250 154-188 explosive damage
1349 mining damage
Volcano Mortar
Volcano Mortar 20 27-31 1.7 250 154-188 explosive damage
1331 mining damage
+68 burn damage applied on hit
Credence of Ruin
Credence of Ruin 20 27-33 1.7 - 154-188 explosive damage
1349 mining damage
Each hit gives the secondary use an extra explosion
Secondary use: Multiboom Mortar
Throwing Daggers
Throwing Daggers 20 152-184 2.5 375 +19% critical hit chance
Secondary use: Bouncing Shot
Galaxite Chakram
Galaxite Chakram 20 152-184 2.5 375 Projectiles bounce on impact
+52% critical hit damage
Ricochet Shuriken
Ricochet Shuriken 20 105-127 2.5 375 +5.3% range attack speed
+26% critical hit damage
Secondary use: Piercing Shot
Void Gun
Void Gun 20 297-363 1 225 Projectiles pierces through enemies
Quill Rifle
Quill Rifle 20 85-103 4 720 +47.2% physical range damage
Scrap Minigun
Scrap Minigun 20 52-62 8 300 +22.8% physical range damage
+8% critical hit chance
Flamethrower
Flamethrower 20 69-83 5 875 +64 burn damage applied on hit
+100% chance to spawn fire on the ground from attack
Cupid Bow
Cupid Bow 20 38-46 0.2 30 +100% chance on hit to apply charm for 20 sec

Magic weapon[edit]

Striking enemies with these weapons gives Magic combat experience points and Vitality on kills.

Rarity Name Lvl Mana Damage APS Durability Effects
Simple Staff
Simple Staff 2 12 62-74 1 255 +4% critical hit chance
Sticky Stick
Sticky Stick 4 14 93-113 1 150 Projectiles bounce on impact
Reduces the target's movement speed by 32.1% for 4 sec
Fireball Staff
Fireball Staff 8 18 187-227 1 225 +35 burn damage applied on hit
Secondary use: Explosion Projectile
Arcane Staff
Arcane Staff 8 5 61-73 3.3 500 +8% critical hit chance
Noxious Meteor Staff
Noxious Meteor Staff 11 42 548-668 0.5 250 +16% chance to apply poison on hit, which reduces enemy healing received by 75%
Scholar's Staff
Scholar's Staff 13 23 288-350 1 225 +25.7% magic damage
Secondary use: Strong Multishot
Sun Caller
Sun Caller 13 28 294-358 1 225 Projectiles bounce on impact
205-249 explosive damage
525 mining damage
+13% critical hit chance
Secondary use: Strong Multishot
Chaos Staff
Chaos Staff 17 27 404-492 1 225 Secondary use: Strong Multishot
Corrupted Meteor Staff
Corrupted Meteor Staff 18 56 855-1043 0.5 250 +41% critical hit damage
Titan Breath
Titan Breath 18 6 44-52 5 - +421 mining damage
+11% critical hit chance
+10% increased mana cost and magic damage per beam attack up to 400%
Secondary use: Mana Siphon Orb
Zealot's Scimitar
Zealot's Scimitar 14 18 309-377 1.7 233
Rarity Name Lvl Mana Damage APS Durability Effects
Simple Staff
Simple Staff 20 30 432-526 1 255 +17% critical hit chance
Sticky Stick
Sticky Stick 20 30 391-477 1 150 Projectiles bounce on impact
Reduces the target's movement speed by 64.3% for 4 sec
Fireball Staff
Fireball Staff 20 30 436-532 1 225 +73 burn damage applied on hit
Secondary use: Explosion Projectile
Arcane Staff
Arcane Staff 20 9 142-172 3.3 500 +16% critical hit chance
Noxious Meteor Staff
Noxious Meteor Staff 20 60 958-1170 0.5 250 +25% chance to apply poison on hit, which reduces enemy healing received by 75%
Scholar's Staff
Scholar's Staff 20 30 431-525 1 225 +38.2% magic damage
Secondary use: Strong Multishot
Sun Caller
Sun Caller 20 36 441-539 1 225 Projectiles bounce on impact
367-447 explosive damage
1323 mining damage
+18% critical hit chance
Secondary use: Strong Multishot
Chaos Staff
Chaos Staff 20 30 470-574 1 225 Secondary use: Strong Multishot
Corrupted Meteor Staff
Corrupted Meteor Staff 20 60 945-1153 0.5 250 +45% critical hit damage
Titan Breath
Titan Breath 20 6 48-58 5 - +510 mining damage
+12% critical hit chance
+10% increased mana cost and magic damage per beam attack up to 400%
Secondary use: Mana Siphon Orb
Zealot's Scimitar
Zealot's Scimitar 20 22 433-529 1.7 233

Summoning weapon[edit]

Rarity Name Lvl Mana Damage APS Durability Effects
Tome of the Dark
Tome of the Dark 2 30 1 100 Use: Command minion.
Secondary use: Summons a ranged bat minion.
33-39 range damage
Minion lifespan: 60 sec
Tome of Breach
Tome of Breach 5 38 1 100 Use: Command minion.
Secondary use: Summons a mining spectral-pickaxe minion.
25-29 melee damage
Minion lifespan: 60 sec
Tome of Ashes
Tome of Ashes 7 42 1 100 Use: Command minion.
Secondary use: Summons a melee fire mite minion.
51-61 melee damage
+31 burn damage applied on hit
Minion lifespan: 60 sec
Tome of the Dead
Tome of the Dead 10 50 1 100 Use: Command minion.
Secondary use: Summons a melee skeleton minion.
71-85 melee damage
Minion lifespan: 60 sec
Tome of Sprouts
Tome of Sprouts 10 50 1 100 Use: Command minion.
Secondary use: Summons a ranged plant minion.
49-59 range damage
+15% chance to apply poison on hit, which reduces enemy healing received by 75%
Minion lifespan: 60 sec
Tome of the Deep
Tome of the Deep 12 55 1 100 Secondary use: Summons an orbiting jellyfish minion that damages enemies on contact.
60-72 melee damage
Minion lifespan: 60 sec
Tome of Decay
Tome of Decay 17 68 1 100 Secondary use: Summons an orbiting, radioactive spectral-hand minion that deals damage on contact.
48-58 melee damage
All nearby enemies take 61 radioactive damage every other sec
Minion lifespan: 60 sec
Rarity Name Lvl Mana Damage APS Durability Effects
Tome of the Dark
Tome of the Dark 20 75 1 100 Use: Command minion.
Secondary use: Summons a ranged bat minion.
81-99 range damage
Minion lifespan: 60 sec
Tome of Breach
Tome of Breach 20 75 1 100 Use: Command minion.
Secondary use: Summons a mining spectral-pickaxe minion.
49-59 melee damage
Minion lifespan: 60 sec
Tome of Ashes
Tome of Ashes 20 75 1 100 Use: Command minion.
Secondary use: Summons a melee fire mite minion.
90-108 melee damage
+70 burn damage applied on hit
Minion lifespan: 60 sec
Tome of the Dead
Tome of the Dead 20 75 1 100 Use: Command minion.
Secondary use: Summons a melee skeleton minion.
106-128 melee damage
Minion lifespan: 60 sec
Tome of Sprouts
Tome of Sprouts 20 75 1 100 Use: Command minion.
Secondary use: Summons a ranged plant minion.
73-89 range damage
+25% chance to apply poison on hit, which reduces enemy healing received by 75%
Minion lifespan: 60 sec
Tome of the Deep
Tome of the Deep 20 75 1 100 Secondary use: Summons an orbiting jellyfish minion that damages enemies on contact.
81-99 melee damage
Minion lifespan: 60 sec
Tome of Decay
Tome of Decay 20 75 1 100 Secondary use: Summons an orbiting, radioactive spectral-hand minion that deals damage on contact.
53-63 melee damage
All nearby enemies take 70 radioactive damage every other sec
Minion lifespan: 60 sec

Explosives[edit]

Bombs are place on the ground with the use item key binding (default Right Mouse Button). They can be used to kill Enemies and Bosses, to break Walls that are otherwise too tough to Mine, or for Fishing

Rarity Name Effects
Crude Bomb
Crude Bomb 261-317 explosive damage
644 mining damage
Bomb
Bomb 394-480 explosive damage
1155 mining damage
Large Bomb
Large Bomb 606-740 explosive damage
2205 mining damage
Mouse Bomb
Mouse Bomb 260-316 explosive damage
1155 mining damage
Blunder Bomb
Blunder Bomb 606-740 explosive damage
2205 mining damage
Proximity Bomb
Proximity Bomb 907-1107 explosive damage
1235 mining damage
Sulfur Bomb
Sulfur Bomb 1143-1395 explosive damage
5936 mining damage
Void Bomb
Void Bomb 1222-1492 explosive damage
6615 mining damage
Grenade
Grenade Projectiles bounce on impact
208-254 explosive damage
515 mining damage
Secondary use: Windup Throw
Stun Grenade
Stun Grenade Projectiles bounce on impact
130-158 explosive damage
6 mining damage
+100% chance to stun targets on hit
Secondary use: Windup Throw
Fire Grenade
Fire Grenade Projectiles bounce on impact
726-886 explosive damage
3293 mining damage
+100% chance to spawn napalm from explosions
Secondary use: Windup Throw
Poison Grenade
Poison Grenade Projectiles bounce on impact
726-886 explosive damage
41 mining damage
+100% chance to apply poison on hit, which reduces enemy healing received by 75%
Secondary use: Windup Throw
Charm Grenade
Charm Grenade Projectiles bounce on impact
18-22 explosive damage
41 mining damage
+25% chance on hit to apply charm for 20 sec
Secondary use: Windup Throw
Oil Grenade
Oil Grenade Projectiles bounce on impact
733-895 explosive damage
331 mining damage
Secondary use: Windup Throw
Blast Bundle
Blast Bundle Projectiles bounce on impact
914-1116 explosive damage
4749 mining damage
Secondary use: Windup Throw