Scenes

These set piece structures are not procedurally generated like the rest of the world. Each scene appears at random, only once, unique unless otherwise specified below.
Each is spawned dynamically into empty world generation chunks (64 by 64 tile areas), when a player comes with about 30 tiles of an empty chunk. Or sometimes spawned adjacent to other features, like boss spawns, main dungeons and Ghorm's ring. Some scenes appear randomly flipped vertically and/or horizontally, compared to these depictions.
Scenes are listed, below, in sections by which biome they may first appear in. But some can also turn up in later biomes. The game's internal asset names are shown in brackets next to their informal titles. Key items in the scenes are listed, along with some trivia. Custom cropped map views have been overlaid on the screenshots, to help with recognition.
Dirt Biome[edit]
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The Core (StartScene) |
Dirt Biome centre. | |
The default spawn location, where all characters start, is identical in every new world. The Boss Statue effigies power up The Core and act like work benches after inserting (from left to right): ![]() ![]() ![]() |
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Mysterious Doll Set Shrine (ParsecPalsScene) |
Dirt Biome, The Clay Caves | |
The chest contains ![]() |
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Giant Mushroom Area (MushroomsArea) |
Dirt Biome, The Clay Caves - 5 instances maximum. | |
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Sand Ruins (SandRuins) |
Dirt Biome | |
A chest buried in the middle contains an ![]() ![]() ![]() ![]() ![]() |
The Clay Caves[edit]
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Colossal Cicada Husk (ColossCicadaScene) |
The Clay Caves - Might fail to spawn in some worlds. | |
The dig spots surrounding this big dead bug yield random loot. |
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Giant Ammonite Fossil (LargeShellScene) |
The Clay Caves, The Forgotten Ruins | |
Strike the fossil to sound a note and receive one ![]() |
Forgotten Ruins[edit]
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Amber Larva (AmberBoulderScene) |
The Forgotten Ruins | |
Break the large chunk of amber to obtain an ![]() |
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Small Maze (LabyrintScene1) |
The Forgotten Ruins - 2 instances maximum. | |
The maze has an unbreakable walls. Its chest contains a ![]() |
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Medium Maze (AncientMaze) |
The Forgotten Ruins, Azeos' Wilderness | |
This maze has unbreakable walls with water and dirt blocks in gaps. The chest in the middle always contains a ![]() ![]() |
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Large Maze (StoneMaze) |
The Forgotten Ruins - Might fail to spawn in some worlds. | |
This very large maze has a single correct route between unbreakable walls, with no shortcuts. It's populated with many Cavelings and ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Caveling Merchant (CavelingMerchantRoom) |
The Forgotten Ruins | |
The Caveling Merchant is a NPC who naturally spawns in the stone biome. This means players can access their shop without needing a Mysterious Idol to summon them. Possibly preceding defeating Ghorm the Devourer. |
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Malugaz Boss Arena (CavelingThroneRoom) |
The Forgotten Ruins | |
This throne room contains one ![]() |
Azeos' Wilderness[edit]
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Chipped Blade Temple (WorshipMuralScene) |
Azeos' Wilderness - 3 instances maximum. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() ![]() |
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3 Wing Temple (TempleNature2) |
Azeos' Wilderness - Unlimited number. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() |
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Chapel/Church Temple (TempleNature4) |
Azeos' Wilderness - Unlimited number. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() |
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Caveling Grave (ChildCavelingsSceneGrave) |
Azeos' Wilderness | |
Dig the grave spot for guaranteed ![]() ![]() ![]() |
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Ancient Giant (AncientGiantScene) |
Azeos' Wilderness | |
Interact with the skull for a guaranteed ![]() |
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Old Rebreather (OldRebreatherScene) |
Azeos' Wilderness | |
On the small dirt island, at the confluence of 3 small rivers, lies an ![]() |
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Fishing Merchant House (FishingMerchantScene) |
Azeos' Wilderness | |
The Fishing Merchant is an NPC who spawns naturally in the Wilderness. So you can purchase items from them without having to use a Pile of chum to summon them. Scene includes one ![]() |
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Azeos Boss Spawn (BirdBossScene) |
Azeos' Wilderness | |
Azeos the Sky Titan spawn location is always generated at a distance of 600 tiles from The Core. The floor is littered with bones, white splodges and many ![]() |
Mold Sub-Biome[edit]
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Main Mold Dungeon Temple (MoldDungeonMainTemple) |
Azeos' Wilderness - pre-spawned at a distance of 750 tiles from the core, forming the centre of the Main Mold Dungeon. | |
Interact with the Moldy Colossal Cicada Husk for a ![]() ![]() ![]() |
Sunken Sea[edit]
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Conch Shell Island (ConchShellScene) |
The Sunken Sea | |
Hit the giant shell to sound different notes and release a ![]() |
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Ocean King Fossil (OCeanKIngFossilScene) |
The Sunken Sea | |
The Seashell Chest contains a ![]() ![]() |
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Turtle Rock (TurtleRockScene) |
The Sunken Sea | |
A digging spot gives a guaranteed ![]() |
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Fish Farm Island (FishFarm) |
The Sunken Sea | |
Fishing themed island with pre-spawned fishing spots in the central pools and unique furniture: ![]() ![]() ![]() ![]() ![]() |
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Coral Island (CoralIsland) |
The Sunken Sea | |
A Seashell Chest buried in the middle contains coral themed loot, including a ![]() ![]() |
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Octarine Island (OctarineIsland) |
The Sunken Sea | |
A unique island with lots of ![]() |
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Shipwreck (BeachedCavelingShip) |
The Sunken Sea | |
A Ancient Chest in the hidden encampment contains an ![]() |
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The Vault (ShrineMuralScene) |
The Sunken Sea - pre-spawned at a fixed distance of 1000 tiles from The Core. | |
Use the Admin Key to open this shrine's otherwise impenetrable mural door. At the far end is a glimmering Titan's Chest containing the ![]() ![]() ![]() ![]() ![]() |
Forlorn Metropolis[edit]
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Main City Entrance (MainCityEntrance) |
The Sunken Sea - up to 3, as part of some large Forlorn Metropolis. | |
One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below). |
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City Harbor (CityHarbor) |
The Sunken Sea - up to 3, as part of some large Forlorn Metropolis. | |
One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below). This scene features a functional ![]() |
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Broken Core 1 (BrokenCore1) |
The Sunken Sea - pre-spawned 1250 tiles from The Core, at the heart of the first large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() |
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Broken Core 2 (BrokenCore2) |
The Sunken Sea - pre-spawned 1550 tiles from The Core, at the heart of the second large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() |
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Broken Core 3 (BrokenCore3) |
The Sunken Sea - pre-spawned 1750 tiles from The Core, at the heart of the third large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() |
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City Hall (CityHall) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
A treasure room is hidden behind the Caveling throne. This is enclosed with unbreakable Obsidian Walls, except for one block of stone in the back. The Titan's Chest contains a ![]() ![]() ![]() |
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City Shop (CityShop) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
This small scene features a functional ![]() ![]() ![]() ![]() |
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Remembrance Hall (RemembranceHall) |
The Sunken Sea - unlimited number, but rare, as part of some Forlorn Metropolis. | |
This scene features a large mural with 4 pictures that fluoresce when a Glow Tulip is held close. The first of the ![]() ![]() |
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City Sewers (CitySewers) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
The Ancient Chest contains an ![]() |
The Desert of Beginnings[edit]
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Crystal Meteor (CrystalMeteorScene) |
The Desert of Beginnings - pre-spawned 1200 tiles from The Core. | |
Smaller crystal can be mined for Crystal Meteor Shard with 1001 mining damage or higher, used to craft Crystal Meteor Chunk. |
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Thread of Fate (BindingStringScene) |
The Desert of Beginnings - 1 instance maximum. | |
There is a digging spot hidden beneath the furniture in the middle, which contains ![]() |
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Mammoth Fossil (MammothFossilScene) |
The Desert of Beginnings - 2 instances maximum. | |
Digging spots contain Prehistoric Crystal Spear, Crystal Spearhead, and Ring of Sand. |
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Ring of Sand (RingOfSandScene) |
The Desert of Beginnings - 1 instance maximum. | |
A hidden digging spot in the middle contains Ring of Sand. |
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Frozen Flame (FrozenFlameScene) |
The Desert of Beginnings - 1 instance maximum. | |
A digging spot contains Frozen Flame. |
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Galaxite Boulders (GalaxiteBoulderScene) |
The Desert of Beginnings - 1 instance maximum. | |
Three Galaxite Boulders clumped together. |
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White Whistle (WhiteWhistleScene) |
The Desert of Beginnings - 1 instance maximum. | |
Contains Ancient Pickaxe in the pedestal, White Whistle in the digging spot and Ice Wind critter. |
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Hunting Rock Painting (HuntingSceneRock) |
The Desert of Beginnings - 2 instances maximum. | |
Digging spots contain Bone Necklace, and Early Human Skull. |
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Prince Maze Dungeon (DesertMazeDungeonPrince) |
The Desert of Beginnings - pre-spawned 1100 tiles from The Core. | |
The sarcophagus at the center contains Ra-Akar Automaton. |
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Queen Maze Dungeon (DesertMazeDungeonQueen) |
The Desert of Beginnings - pre-spawned 1300 tiles from The Core. | |
The sarcophagus at the center contains Azeos Feather Fan. |
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King Maze Dungeon (DesertMazeDungeonKing) |
The Desert of Beginnings - pre-spawned 1500 tiles from The Core. | |
The sarcophagus at the center contains Omoroth Compass. |
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Titan Temple (TitanTemple) |
The Desert of Beginnings - pre-spawned 900 tiles from The Core. | |
Filled with many breakable walls with hidden paths. 3 locked chests contain Godsent King equipment set: Godsent King Mask, Godsent King Breast Armor, and Godsent King Pants Armor. Requires key items from Maze Dungeons to open. |
Molten Quarry[edit]
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Ancient Forge (AncientForgeDungeon) |
Molten Quarry - pre-spawned 1600 tiles from The Core. | |
Required to craft Soul Seeker by using Cipher Parchment next to the forge. |