Scenes

These set piece structures are not procedurally generated like the rest of the world. Each scene appears at random, only once, unique unless otherwise specified below.
Each is spawned dynamically into empty world generation chunks (64 by 64 tile areas), when a player comes with about 30 tiles of an empty chunk. Or sometimes spawned adjacent to other features, like boss spawns, main dungeons and Ghorm's ring. Some scenes appear randomly flipped vertically and/or horizontally, compared to these depictions.
Scenes are listed, below, in sections by which biome they may first appear in. But some can also turn up in later biomes. The game's internal asset names are shown in brackets next to their informal titles. Key items in the scenes are listed, along with some trivia. Custom cropped map views have been overlaid on the screenshots, to help with recognition.
The Undergrounds[edit]
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The Core (StartScene) |
The Undergrounds centre. | |
The default spawn location, where all characters start, is identical in every new world. The Boss Statue effigies power up The Core and act like work benches after inserting (from left to right): ![]() ![]() ![]() |
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Mysterious Doll Set Shrine (ParsecPalsScene) |
The Undergrounds, The Clay Caves | |
The chest contains ![]() |
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Giant Mushroom Area (MushroomsArea) |
The Undergrounds, The Clay Caves - 5 instances maximum. | |
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Sand Ruins (SandRuins) |
The Undergrounds | |
A chest buried in the middle contains an ![]() ![]() ![]() ![]() ![]() |
The Clay Caves[edit]
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Colossal Cicada Husk (ColossCicadaScene) |
The Clay Caves - Might fail to spawn in some worlds. | |
The dig spots surrounding this ![]() |
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Giant Ammonite Fossil (LargeShellScene) |
The Clay Caves, The Forgotten Ruins | |
Strike the fossil to sound a note and receive one ![]() |
Forgotten Ruins[edit]
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Amber Larva (AmberBoulderScene) |
The Forgotten Ruins | |
Break the large chunk of amber to obtain an ![]() |
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Small Maze (LabyrintScene1) |
The Forgotten Ruins - 2 instances maximum. | |
The maze has an unbreakable walls. Its chest contains a ![]() |
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Medium Maze (AncientMaze) |
The Forgotten Ruins, Azeos' Wilderness | |
This maze has unbreakable walls with water and dirt blocks in gaps. The chest in the middle always contains a ![]() ![]() |
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Large Maze (StoneMaze) |
The Forgotten Ruins - Might fail to spawn in some worlds. | |
This very large maze has a single correct route between unbreakable walls, with no shortcuts. It's populated with many Cavelings and ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
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Cloaked Merchant (CavelingMerchantRoom) |
The Forgotten Ruins | |
The ![]() ![]() ![]() |
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Malugaz Boss Arena (CavelingThroneRoom) |
The Forgotten Ruins | |
This throne room contains one ![]() ![]() ![]() |
Azeos' Wilderness[edit]
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Chipped Blade Temple (WorshipMuralScene) |
Azeos' Wilderness - 3 instances maximum. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() ![]() |
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3 Wing Temple (TempleNature2) |
Azeos' Wilderness - Unlimited number. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() |
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Chapel/Church Temple (TempleNature4) |
Azeos' Wilderness - Unlimited number. | |
The temple has unbreakable walls, and the door can only be opened by holding a ![]() ![]() |
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Caveling Grave (ChildCavelingsSceneGrave) |
Azeos' Wilderness | |
Dig the grave spot for guaranteed ![]() ![]() ![]() |
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Ancient Giant (AncientGiantScene) |
Azeos' Wilderness | |
Interact with the skull for a guaranteed ![]() |
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Old Rebreather (OldRebreatherScene) |
Azeos' Wilderness | |
On the small dirt island, at the confluence of 3 small rivers, lies an ![]() |
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Fishing Merchant House (FishingMerchantScene) |
Azeos' Wilderness | |
The ![]() ![]() ![]() |
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Azeos Boss Spawn (BirdBossScene) |
Azeos' Wilderness | |
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Mold Sub-Biome[edit]
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Main Mold Dungeon Temple (MoldDungeonMainTemple) |
Azeos' Wilderness - pre-spawned at a distance of 750 tiles from the core, forming the centre of the Main Mold Dungeon. | |
Interact with the colossal ![]() ![]() ![]() ![]() |
Sunken Sea[edit]
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Conch Shell Island (ConchShellScene) |
The Sunken Sea | |
Hit the giant shell to sound different notes and release a ![]() |
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Ocean King Fossil (OCeanKIngFossilScene) |
The Sunken Sea | |
The ![]() ![]() ![]() |
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Turtle Rock (TurtleRockScene) |
The Sunken Sea | |
A digging spot gives a guaranteed ![]() |
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Fish Farm Island (FishFarm) |
The Sunken Sea | |
Fishing themed island with pre-spawned fishing spots in the central pools and unique furniture: ![]() ![]() ![]() ![]() ![]() ![]() |
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Coral Island (CoralIsland) |
The Sunken Sea | |
A ![]() ![]() ![]() |
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Octarine Island (OctarineIsland) |
The Sunken Sea | |
A unique island with lots of ![]() |
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Shipwreck (BeachedCavelingShip) |
The Sunken Sea | |
An ![]() ![]() |
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The Vault (ShrineMuralScene) |
The Sunken Sea - pre-spawned at a fixed distance of 500 tiles from The Core. | |
Use the ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Forlorn Metropolis[edit]
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Main City Entrance (MainCityEntrance) |
The Sunken Sea - up to 3, as part of some large Forlorn Metropolis. | |
One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below). |
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City Harbor (CityHarbor) |
The Sunken Sea - up to 3, as part of some large Forlorn Metropolis. | |
One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below). This scene features a functional ![]() |
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Broken Core 1 (BrokenCore1) |
The Sunken Sea - pre-spawned 550 tiles from The Core, at the heart of the first large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() ![]() ![]() |
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Broken Core 2 (BrokenCore2) |
The Sunken Sea - pre-spawned 650 tiles from The Core, at the heart of the second large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() ![]() |
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Broken Core 3 (BrokenCore3) |
The Sunken Sea - pre-spawned 750 tiles from The Core, at the heart of the third large Forlorn Metropolis. | |
Interact with the Broken Core structure to retrieve the ![]() ![]() ![]() ![]() |
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City Hall (CityHall) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
A treasure room is hidden behind the Caveling throne. This is enclosed with unbreakable Obsidian Blocks, except for one block of stone in the back. The Titan's Chest contains a ![]() ![]() ![]() |
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City Shop (CityShop) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
This small scene features a functional ![]() ![]() ![]() ![]() ![]() |
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Remembrance Hall (RemembranceHall) |
The Sunken Sea - unlimited number, but rare, as part of some Forlorn Metropolis. | |
This scene features a large mural with 4 pictures that fluoresce when a Glow Tulip is held close. The first of the ![]() ![]() |
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City Sewers (CitySewers) |
The Sunken Sea - unlimited number, as part of some Forlorn Metropolis. | |
The ![]() ![]() ![]() |
The Desert of Beginnings[edit]
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Crystal Meteor (CrystalMeteorScene) |
The Desert of Beginnings - pre-spawned 1200 tiles from The Core. | |
Smaller crystal can be mined for ![]() ![]() |
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Thread of Fate (BindingStringScene) |
The Desert of Beginnings - 1 instance maximum. | |
There is a digging spot hidden beneath the furniture in the middle, which contains ![]() ![]() |
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Mammoth Fossil (MammothFossilScene) |
The Desert of Beginnings - 2 instances maximum. | |
Digging spots contain ![]() ![]() ![]() |
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Ring of Sand (RingOfSandScene) |
The Desert of Beginnings - 1 instance maximum. | |
A hidden digging spot in the middle contains ![]() |
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Frozen Flame (FrozenFlameScene) |
The Desert of Beginnings - 1 instance maximum. | |
A digging spot contains ![]() |
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Galaxite Boulders (GalaxiteBoulderScene) |
The Desert of Beginnings - 1 instance maximum. | |
Three ![]() |
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White Whistle (WhiteWhistleScene) |
The Desert of Beginnings - 1 instance maximum. | |
Contains ![]() ![]() ![]() |
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Hunting Rock Painting (HuntingSceneRock) |
The Desert of Beginnings - 2 instances maximum. | |
Digging spots contain ![]() ![]() |
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Prince Maze Dungeon (DesertMazeDungeonPrince) |
The Desert of Beginnings - pre-spawned 500 tiles from The Core. | |
The sarcophagus at the center contains ![]() |
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Queen Maze Dungeon (DesertMazeDungeonQueen) |
The Desert of Beginnings - pre-spawned 600 tiles from The Core. | |
The sarcophagus at the center contains ![]() |
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King Maze Dungeon (DesertMazeDungeonKing) |
The Desert of Beginnings - pre-spawned 700 tiles from The Core. | |
The sarcophagus at the center contains ![]() |
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Titan Temple (TitanTemple) |
The Desert of Beginnings - pre-spawned 650 tiles from The Core. | |
Filled with many breakable walls with hidden paths. 3 locked chests contain Godsent King equipment set: ![]() ![]() ![]() |
Molten Quarry[edit]
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Ancient Forge (AncientForgeDungeon) |
Molten Quarry - pre-spawned 600 tiles from The Core. | |
Required to craft ![]() ![]() |