Automation

Automation is the technique of making a certain process operate with little to no input from the player. You can take things like mining, farming, and base building to the next level using the Electronics and Automation tables in Core Keeper. All electronics require a power source, usually in the form of a lever or generator, to function, and from there it’s just a case of setting up the right circuitry to achieve the desired effect.

Electricity[edit]

Most machineries require electricity to function. It can then be spread around either by using Electrical Wire or by placing a machine next to another electrically charged machine. Once a machine is powered, notches on the four sides of the base of the machine will glow yellow.

The following items generate electricity:

Item Workbench
Electricity Generator Electronics Table
Lever Electronics Table
Pressure Plate Electronics Table
Lowered Electricity Generator Electronics Table
Kinematic Dynamo Electronics Table
Explorer Proximity Sensor Electronics Table
Enemy Proximity Sensor Electronics Table

The following machines require electricity to function:

Item Workbench
Table Saw Tin Workbench
Egg Incubator Copper Workbench
Galaxite Turret Galaxite Workbench
Lamp Electronics Table
Electrical Door Electronics Table
Electrical Drop Gate Electronics Table
Crude Drill Automation Table
Drill Automation Table
Robot Arm Automation Table
Item Collector Advanced Automation Table
Robot Farm Arm Advanced Automation Table
Seed Extractor Advanced Automation Table
Shredder Advanced Automation Table
Incinerator Advanced Automation Table
Dynamite Pack Alchemy Table
Remote Explosive Pack Relucite Smithing Table
Flame Turret Relucite Smithing Table
Siren Lamp Metalcrafter's Table
Lucky Cat Seasonal Merchant
Materializer Not Craftable
Signal Speaker Not Craftable

The following items change the flow of electricity:

Item Workbench Materials
Cross Circuit Electronics Table Copper Bar
T Circuit Electronics Table Copper Bar
L Circuit Electronics Table Copper Bar
I Circuit Electronics Table Copper Bar
Delay Circuit Electronics Table Copper Bar
Logic Circuit Electronics Table 2Copper Bar

Electricity is transmitted at full power over a path length of up to 18 conducting tiles from an Electricity Generator, 6 from a Lever or Pressure Plate. It will then fall off in power level over a further length of 5 tiles, causing connected lamps to illuminate less brightly. All machines decrease the transmitted power level by one, as a tile of wire would.

Drills, Arms and Doors all work normally at any power level. Delay Circuits will pass along a lower powered signal. As will Logic Circuits, unless they have a higher power level on another input. In this way, they can act as a relay, boosting the power of a signal. Levers are player activated switches that will pass through generator's higher power signal, as well as generating their own power.

Automatic Door[edit]

Pop a pair of Pressure Plate on both sides of an Electrical Door to make a door that automatically opens from whatever side you approach. Explorer Proximity Sensor or Electrical Drop Gate could also be used to upgrade the door.

Boulder Excavation[edit]

Grab an electricity generator, some Electrical Wire and set up a collection of Crude Drill or Drill around an Ore Boulder to start mining. You can use Conveyor Belt, Robot Arm, or Furnaces to upgrade the setup.

Examples of Ore Boulder mining setups. The 8-drill example automatically smelts Scarlet Ore into bars.

Wood Farm[edit]

A way to generate an infinite supply of Wood!

Root Seeds produce wood in a random direction every 2-3 minutes and the idea is that Drills will harvest one tile that the Root Seed can grow Wood into, so it is important to make sure no two Drills are facing the same tile (just make sure your Drills aren’t touching the actual Root Seeds, otherwise you’ll destroy the entire plant).

Example of a simple extendable automated Wood farm grown from Root Seeds.

Example of an extendable automated wood farm

Advanced/Efficient Setup[edit]

While the simple setup is easy to implement, it is not high yielding. The following is a setup that utilizes the growing mechanics of roots for a much higher yield.

This advanced automation does require some setup work, as simply planting the roots and letting them grow can result in gaps in the roots, (as seen below) due to how root plants decide where to place the next growth. Roots will not grow directly beside any other root, so making sure they initially grow in straight lines is important. Because of this, it is helpful to start with a single root to frame the growth paths.

There are limitations in how far the roots from a single root plant can grow, so the main root plant system will need to be added part way through to complete the setup. Make sure these new root plants are planted strategically, so that they do not cause early wood growth further down that will create gaps and prevent complete growth of the roots. After the main root plant system is in place, the root plant used for framing can be removed if desired.

Using this method, much larger and higher yielding root farms can be planted.

See ZeroGravitas's guide, which this was based on, for more in-depth information: https://steamcommunity.com/sharedfiles/filedetails/?id=2802836829

Mob Farm[edit]

The basic setup for a mob farm requires a closed off area (usually around 16x16 tiles) that is covered with the material to spawn your required mob (Fungal Soil to spawn Shrooman, for example). Set up traps such as Spike Trap, Galaxite Turret, or Radiation Crystal to kill the mobs and Robot Arms, Conveyor Belts, and Chests to collect their drops.

Example of a very small and inefficient manual mob farm that uses Chrysalis to spawn Larva, Big Larva and Cocoons, for their drops and ranged or melee experience.

Orange Slime farming can most easily be automated by placing any number of Spike Traps in their enclosure. Mobs mostly wander around randomly, and Slimes will aggro on any trap that hits them, causing them to jump on it repeatedly.

Food Farm[edit]

Players can combine Sprinkler, Robot Farm Arm, Seed Extractor, Conveyor Belt, and Conveyor Belt Splitter into a system that will automatically plants seeds and harvests crops when powered by electricity. Since the Robot Farm Arm will not generate seeds, half of the plants will need to be fed into a seed extractor. The other half can be collected to be used by the player or sent to another automatic system.

Logic Gates[edit]

If you wanna get into electronic circuits and advanced electronics, you need to learn the basics of logic circuits.

Here are all the different truth tables, and a picture representing all of them using the electronic blocks of the game: