Skills
Experience points are passively awarded to characters for various activities. These accrue until a new skill level is reached. Each successive level requires more experience points. The rate at which this scales up varies widely between the different skills. Every 5th level unlocks a skill point (5 extra when maxed out) that can be allocated to any reachable talent in that particular skill tree. Allocated points can be reset and reallocated at any point by consuming 200 from inventory.
Mining[edit]
- Main article: Mining
Mining experience is gained by dealing mining damage to a wall with a pickaxe or melee hit (punch). Unbreakable walls, or those the player is not able to damage, will not award experience points. Walls that are broken too slowly will not award any experience.
Each mining skill level increases your mining damage by 1, for up to +100 at level 100. Every fifth level awards a skill point that can be allocated in the mining talent tree. Populating it from the top:
Efficient excavation +2-10% mining damage |
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Meticulous miner +5-25% chance to gain an additional ore from walls containing ores |
Self-mending alloy Gain +2-10 durability on your tool when breaking walls containing ores | ||
Miner's strength +2-10% of mining damage added as melee damage |
Mine, mine, mine! +3-15% mining speed |
Explosives engineer +4-20% explosives damage | |
Pick and run! +4-20% movement speed boost for a short duration after mining a wall |
Archaeologist +0.2-1% chance to drop a valuable item from any mined wall |
Running[edit]
All movement on foot increases your running skill. Movement by minecart, boat or conveyor will not contribute to the skill.
Each running skill increases your movement speed by 0.1%, for up to 10% at level 100.
Endurance runner +5-25% less food drained when running |
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Balanced stance +5-25% dodge chance after standing still for a short duration |
Gotta go fast! +2-10% movement speed after running consistently for a short duration | ||
On your toes +4-20% movement speed boost for a short duration after dodging an attack |
Escape artist Snare and stun durations reduced by +10-50% |
Keeping tempo +3-15% damage after consistently running for a short duration | |
Encumbering presence Any nearby enemies movement speed is slowed down by -5-25% |
Breaking barriers +6-30% armor of current movement speed increase |
Melee combat[edit]
Melee combat experience is awarded per enemy hit, regardless of damage or kills. So punching multiple enemies repeatedly may be most efficient for levelling.
Each melee combat level increases your melee damage by 0.5%, for up to 50% at level 100.
Quick strikes +2-10% melee attack speed |
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Building anger Gain 2% melee damage every time an enemy is hit, stacks up to 2-10 times |
Fast and furious +2-10% chance on melee hit to increase melee attack speed by 50% for a short duration | ||
Heavy swings +3-15% chance to knockback |
Stubborn fighter Gain +3-15% melee damage when hitting the same target successively |
Taking a step back +4-20% chance on melee hit to increase range damage by 30% | |
Seething blade 10% chance on melee hit to restore +1-5% health |
Strength of the Ancients +4-20% damage against bosses |
Vitality[edit]
Vitality experience is awarded per enemy killed.
Each vitality skill level increases a character's max health by 1 hit point, for up to 100 at level 100.
Maxed out! +6-30% of all skill points added to max health |
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Strong and healthy +2-10% damage while at max health |
Desperate fighter +4-20% damage while at low health | ||
Stayin' alive Gain +0.2-1 health every sec while below half max health |
Healing potency +6-30% more healing from health over time regeneration |
Lingering potions Healing potions also heal for +6-30% of health gained from the potion over time | |
Protection of the Ancients +3-15% reduced damage taken from bosses |
Cheat death +2-10% chance to restore a bit of health instead of dying when taking lethal damage |
Crafting[edit]
- Main article: Crafting
Experience is awarded per craft, not per item crafted (when there are multiple). For example, when you craft wood bridges you will make 2 bridges. Crafting wood bridges doesn't give you 2x the XP because you make 2 bridges.
However, when holding down CTRL to craft multiple 10x at once, you will get 10x the XP as a single craft. The game treats this as 10 separate crafts.
Each crafting skill level increases your armor by 0.5%, for up to 50% at level 100.
Base builder +6-30% chance to gain an extra item when crafting any wall, floor, bridge, or fence |
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The right tools in the right hands +4-20% chance to not lose durability when using tools and weapons |
High quality equipment +4-20% chance to not lose durability on equipment when taking damage | ||
Alchemist +4-20% chance to gain an extra item when crafting any item at the alchemy table or distillery |
Industry specialist +1-5 extra items gained when crafting rails, wires, or conveyor belts |
Blacksmith Crafting items at the anvil and repairing items costs 5-25% less materials | |
Jewelry crafter +10-50% chance to gain a polished version of any item crafted at the jewelry workbench |
Unbreakable +6-30% armor while at low health |
Range combat[edit]
Range combat experience is awarded per enemy hit. So higher fire rates or piecing projectiles may be more efficient for levelling.
Each range combat skill increases your range damage by 0.5%, for up to 50% at level 100.
Rapid shots +2-10% range attack speed |
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Keeping momentum Gain 2% range damage every time an enemy is shot, stacks up to 2-10 times |
Weakness detection +2-10% chance on ranged hit to increase critical hit chance by 100% for a short duration | ||
Slimy bullets 20% chance to slow down target by -8-40% on ranged hit |
Charging in +4-20% chance on ranged hit to increase melee damage by 30% |
Stun shot +4-20% chance to stun targets on ranged hit | |
Focused accuracy +5-25% range damage after standing still for a short duration |
Amplified precision +8-40% critical hit damage |
Gardening[edit]
- Main article: Gardening
An experience point is awarded for each fully grown plant manually harvested (not for wood).
Characters initially fail to retrieve seed from about 25% of the plants they harvest. Requiring more to be looted to maintain the same stock, until the Grateful gardener talent has 5 points in it.
Each gardening level increases a players extra harvest chance by 0.4%, for up to 40% at level 100. So able to gain an average of 14 vegetables for each 10 plants harvested.
Grateful gardener +5-25% chance to gain a seed when harvesting plants |
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Eat your vegetables! +5-25% food when eating plants or cooked food made out of plants |
Feast for the eyes +1-5 food gained when harvesting plants | ||
Thorny weapons +5-25% critical hit damage |
Thorny skin +10-50 thorns damage |
Poison coated weapons +5-25% chance to apply poison on hit, reduces enemy healing received by 75% | |
Expert gardener +3-15% chance that plants planted by you become golden |
Potent poison +5-25% damage against poisoned targets |
Fishing[edit]
- Main article Fishing
Each catch, fish or non-fish, awards one experience. Catching non-fish items avoids the reeling-in mini-game, so is faster and preferable for efficient levelling.
Each fishing skill level increases your fishing power by 1, for up to 100 at level 100.
Improved bait Fish bites +5-25% faster |
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Fisherman's luck +4-20% chance to get a fish on the hook |
Angler's advantage +2-10% chance for higher rarity fish to bite | ||
Studied patterns +2-10% dodge chance |
Steady feet +10-50% reduced impact of slippery movement |
Chewy bait +5-25% chance bait will not be consumed when catching a fish | |
Well-trained aim +6-30% of fishing added as range damage |
Power of Omega-3! +3-15% damage against bosses after eating fish or cooked food made out of fish |
Cooking[edit]
- Main Article: Cooking
Cooking experience is gained when taking cooked food dishes out of a Cooking Pot.
Each cooking Skill level increases your extra cooked food chance by 0.2%, for up to 20% at level 100.
Utilizing every nutrient +5-25% food from cooked food |
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Not so picky Well fed buffs are gained at +2-10% lower food |
Healthy diet Well fed buffs are +20-100% stronger | ||
Fast food +1-5% melee attack speed when eating cooked food |
Long-lasting food +6-30% longer cooked food buff durations |
The smell of food +4-20% damage dealt by you and all nearby allies | |
Master chef +5-25% chance for additional food gained from cooking to be rare |
Sharing is caring +0.1-0.5 health every sec to you and all nearby allies |
Magic[edit]
Magic experience is awarded per enemy hit, unaffected by damage or kills. As long as you hit an enemy with a magic weapon (not counting summons), you will get experience from it.
Each magic Skill level increases magic damage by 0.5%, for up to 50% at level 100.
True sight +1-5% critical hit chance |
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Mana channeling +2-10% mana recovered on critical hit |
Firmly grounded Magic barrier regeneration delay reduced by 5-25% | ||
The best offense +10-50% of magic barrier is added as magic damage |
Arcane frenzy +10-50% magic damage for a short duration on critical hit |
Arcane transfusion Recover +1-5% of your magic barrier as mana every second | |
Fully charged Up to +6-30% magic damage based on your remaining mana |
Deep pool Mana regeneration delay reduced by 6-30% |
Summoning[edit]
Summoning experience is awarded every time an enemy is struck by a minion that you summoned.
Each summoning Skill level increases minion damage by 0.5%, for up to 50% at level 100.
Ferocious creatures +4-20% minion attack speed |
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Critical command +4-20% minion critical hit chance |
Power in numbers +2-10% range attack speed per active minion | ||
Trickle down arcana Minion damage is increased by +10-50% of your magic damage increase |
Tough gang +15-75 magic barrier per active minion |
Group effort +2-10% magic damage for every active minion | |
Longing for this world +10-50% minion lifespan |
Proxy parasites Minions heal you for +1-5% health when they despawn |