Keeping momentum
Keeping momentum | |
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Type | Range combat |
Effects | Gain 2% range damage every time an enemy is shot, stacks up to 2-10 times |
Keeping momentum is a skill in the range combat skill tree. The skill is in the second tier of the skill tree, and requires Rapid shots at level 5 to level up. Each point allocated to this skill will increase the number of damage stack by 2, increasing 2% of range damage every time an enemy is shot per stack.
Skill tree[edit]
![]() Rapid shots +2-10% range attack speed |
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![]() Keeping momentum Gain 2% range damage every time an enemy is shot, stacks up to 2-10 times |
![]() Weakness detection +2-10% chance on ranged hit to increase critical hit chance by 100% for a short duration | ||
![]() Slimy bullets 20% chance to slow down target by -8-40% on ranged hit |
![]() Charging in +4-20% chance on ranged hit to increase melee damage by 30% |
![]() Stun shot +4-20% chance to stun targets on ranged hit | |
![]() Focused accuracy +5-25% range damage after standing still for a short duration |
![]() Amplified precision +8-40% critical hit damage |