Fully charged
| Fully charged | |
|---|---|
| |
| Type | Magic |
| Effects | Up to +6-30% magic damage based on your remaining mana |
Fully charged is a skill in the magic skill tree. The skill is in the fourth tier of the skill tree, and requires Arcane frenzy or The best offense at level 5 to level up. Each point allocated to this skill will increase your magic damage by up to 6% based on your remaining mana.
Skill tree[edit]
Magic experience is awarded per enemy hit, unaffected by damage or kills. As long as you hit an enemy with a magic weapon (not counting summons), you will get experience from it.
Each magic Skill level increases magic damage by 0.5%, for up to 50% at level 100.
![]() True sight +1-5% critical hit chance |
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![]() Mana channeling +2-10% mana recovered on critical hit |
![]() Firmly grounded Magic barrier regeneration delay reduced by 5-25% |
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![]() The best offense +10-50% of magic barrier is added as magic damage |
![]() Arcane frenzy +10-50% magic damage for a short duration on critical hit |
![]() Arcane transfusion Recover +1-5% of your magic barrier as mana every second | |||
![]() Fully charged Up to +6-30% magic damage based on your remaining mana |
![]() Deep pool Mana regeneration delay reduced by 6-30% |
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