Version 1.1.2.1

Version 1.1.2.1
Version 1.1.2.1
Build number N/A
Release date May 22, 2025
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Version 1.1.2.0 N/A

This is a client patch for Core Keeper, numbered version 1.1.2.1. It was released on May 22, 2025.

Patch notes[edit]

Gameplay[edit]

  • Adjusted Electro-Pest’s hitbox to correctly reflect its size.

Miscellaneous[edit]

  • Fixed a few text and translation issues.

Graphics[edit]

  • Smoke from Furnaces, Campfires and Cooking Pots will no longer be visually in front of other objects.
  • Adjusted the sprite of the grey coloured Drohmble Calf to correctly display an in-palette chest.
  • Emissive parts of the Glass Smelter will no longer be rendered in front of other objects.

Performance[edit]

  • Improved performance of the sprite atlas packing, reducing the initial black screen while the game loads by several seconds.
  • Some systems that are only needed for mods are now disabled when no mods are installed. This improves the game’s initial load time.
  • Particle effects are now loaded in a more efficient manner at the start of the game.
  • Initializing fonts no longer causes excessive memory allocations at the start of the game.
  • Fixed a minor memory leak caused by plants.

Bug fixes[edit]

  • Fixed an issue that could cause mouse input to get stuck.
  • Plants now continue to grow when no players are nearby.
  • Fixed an issue where the Earie’s Provoked Swarm talent and the Electro-Pet’s Territorial Fallout talent had been swapped. Pets already affected by this issue will also be automatically fixed when the save is loaded.
  • The “Beam Me Up” achievement now also triggers when teleporting from a Waypoint to a Portal.
  • Fixed an issue that could cause some ranged enemies to continue to walk towards their target even after entering their usual attack range.
  • Fixed a bug that caused some Orbital Turrets to only shoot one single laser beam without deploying their shield.
  • Fixed an issue that caused Core Sentries to be invisible.
  • Fixed an issue that caused Core Sentries’ projectiles to deal lingering damage after hitting a wall.
  • Removed the ability to spawn Nimruza, Queen of the Burrowed Sands by using a Nimruza Figurine in the Materializer.
  • Fixed an issue that caused Core Commander and Nimruza's end dialogue to appear after respawning.
  • Fixed an issue that caused multiple copies of the Blast armor set pieces to drop from Locked Copper Chests.
  • Fixed an issue that caused unlocked Iron Chests to be fished up in The Forgotten Ruins instead of Locked Iron Chests.
  • Scrolling the UI settings menu screen in certain languages no longer results in settings being displayed outside the intended area.
  • Fixed an issue that could cause some Pets and Minions to not be able to go through doors.
  • Characters will now only be vulnerable after the screen fades back in when teleporting between Portals/Waypoints.
  • Fixed an issue that caused critters to “float” above water or pits when the ground beneath them was broken.
  • It is now possible to sleep when next to a Purple Slime or a Blue Slime.
  • Dodos now correctly drop meat when killed.
  • Health regeneration for non-boss enemies is now correctly interrupted when they take damage.
  • Life on hit effects should now work correctly against bosses.
  • Visual outline effects should now be correctly applied to enemies.
  • Minions should now follow movement commands even if recently stopped from a previous command.
  • Minions should no longer randomly stop when doing turns in their movement path.
  • Damage caused by the hydra boss’ scream attack should now be correctly blocked by walls.

Nintendo Switch only[edit]

  • Improved performance of the sprite atlas compression, improving the game's initial load time.
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