Version 1.1.2.0
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Version
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1.1.2.0
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Build number
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N/A
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Release date
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May 14, 2025
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This is a client patch for Core Keeper, numbered version 1.1.2.0. It was released on May 14, 2025.
Patch notes[edit]
Gameplay[edit]
- New Pet: Earie
- New Decorative Items for Pets, craftable in the Loom:
- Pet Bed
- Naptree Nook
- Woof Cabin
- Perch Pole
- New Weapon: Noxious Meteor Staff
- New Offhand item: Scratched Stone
- Cattle Color Variations: Cattle now come with coats in different colors. Cattle babies will typically inherit the coat of one of their parents, but there is a chance they will "mutate" and have a random coat color.
- Breeding can now be toggled on/off for each individual cattle animal through a button in their information window.
- The primary use for Tomes that summon ranged or melee minions now commands the spawned minions to go to a certain location or focus on a specific target.
- It is now possible to use many tools while in Boats or Minecarts.
- Readjusted the speed and lifespan of the projectiles fired by the Core Commander’s orbs to match intended behavior.
- When hovering over an item, the game now highlights equipment slots that are compatible with that item.
- When hovering over an equipment slot, the game now highlights items in the player’s inventory that can be equipped in that slot.
- In the map UI, the cursor now snaps to nearby markers when using a gamepad, making interaction with them much easier.
- Added a gameplay setting to disable RGB effects on Corsair iCUE devices. This setting is only available if you have a peripheral that supports these features.
- The game now automatically restarts without mods if the game fails to load while at least one mod is enabled.
- Scanners for the hydra bosses have been moved from the Ancient Hologram Pod to the Hydra Altar.
- The explosive walls known as Poison Berry Wall and Molten Wall can now be crafted at the Laboratory Table.
- Pets now occasionally move around even when the player is stationary.
- The Lantern category has been added to the Creative Mode UI, which means Lanterns are now separate from the Offhand category.
- Loot chests that appear after defeating Core Commander and Nimruza now spawn closer to their final explosions for better timing.
- Fixed a few text and translation issues.
Graphics[edit]
- Improved the visual effect for void attacks from Core Commander and Nimruza.
Game balance[edit]
- Hydra-summoning Wind Organs no longer cost gems; they now require area-appropriate ore bars.
- Hydra boss gem drops now scale with the number of players in the world, increasing with party size.
- Increased gem drops from Mimite enemies and Sun Crystal destructibles.
- All worlds created in version 1.1.2 or later are now guaranteed to have at least three Ancient Battle Arenas.
- The inventory size bonus from backpacks now scales with item level. Note that this does not affect pouches.
- Rebalanced the boss health regeneration to be more consistent. All bosses will now regenerate back to full health over time when not in combat. - No bosses will instantly heal back to full health if the player strays from the combat area.
- Bosses that require a summoning item will now wait for their health to fully regenerate before they despawn if the player leaves the combat area.
Bug fixes[edit]
- Major rework of the code for the in-game map. This fixes a range of long-standing issues, including misaligned pixels, inconsistent behavior for some markers, and the map sometimes jittering back and forth when the player moves through the world.
- Minions should no longer explode when the player changes loadouts while having the Desert Guardian set equipped.
- Disconnections while the player’s inventory changes should no longer cause items to be lost when reconnecting to the same server.
- The hovering text over Signs is now hidden when the in-game UI is disabled.
- Navigating to the “Add all” button in the content menu using a gamepad may no longer cause the game to freeze.
- Heal over time effects from sleeping should no longer be carried over to other worlds.
- Using Garden Trowels without seeds should no longer cause durability loss.
- The default cursor should now always be displayed when the inventory or map is open.
- Fixed an issue that prevented players from using the gamepad's directional buttons to navigate to the inventory hotbar.
Platform-Specific bug fixes[edit]
- Fixed Epic achievements and overlay.
- Fixed hotbar being unreachable on controller when using D-pad.
- Fixed pause menu options overlapping when entering pause menu the first time.
- Fixed cattle names not always getting filtered for profanities.
- Fixed Microsoft Store version not restarting properly upon changing mods.
- Added SSO to mod.io to MS Store version.
- Added UGC check before entering mod menus.
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