Module:Data/Set items
Documentation for this module may be created at Module:Data/Set items/doc
return {
IronArmorSet = {
id = 1,
availablePieces = {
'IronHelm',
'IronBreastArmor',
'IronPantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+19% armor while at low health',
},
},
},
RockAndStoneRings = {
id = 2,
availablePieces = {
'RingOfRock',
'RingOfStone',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+49 mining damage',
},
},
},
LarvaRingAndNecklace = {
id = 3,
availablePieces = {
'GrubEggNecklace',
'LarvaRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = 'Immune to being slowed by slime',
},
},
},
SlimeRingAndNecklace = {
id = 4,
availablePieces = {
'BlobRosaryNecklace',
'MeltingCrystalRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+13.1% range damage',
},
},
},
LarvaSuit = {
id = 5,
availablePieces = {
'LarvaHelm',
'LarvaBreastArmor',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = 'Disguised as a larva',
},
},
},
KingSlimeSet = {
id = 19,
availablePieces = {
'KingSlimeCrown',
'RoyalGel',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = 'You are the king of slimes',
},
},
},
MoldRingAndNecklace = {
id = 6,
availablePieces = {
'MoldVeinNecklace',
'MoldRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = 'Immune to mold infection',
},
},
},
ScarletArmorSet = {
id = 7,
availablePieces = {
'ScarletHelm',
'ScarletBreastArmor',
'ScarletPantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = 'Killing an enemy increases critical hit chance by 3%, stacks up to 5 times',
},
},
},
AncientGemRingAndNecklace = {
id = 8,
availablePieces = {
'AncientGemNecklace',
'AncientGemRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+13% of mining damage added as melee damage',
},
},
},
CarapaceArmorSet = {
id = 9,
availablePieces = {
'CarapaceHelm',
'CarapaceBreastArmor',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+23.8% damage for a short duration after mining a wall',
},
},
},
HunterSet = {
id = 10,
availablePieces = {
'HunterHelm',
'HunterBreastArmor',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+15% critical hit chance after standing still for a short duration',
},
},
},
IvySet = {
id = 11,
availablePieces = {
'IvyBreastArmor',
'IvyPantsArmor',
'IvyRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+25% critical hit chance for a short duration after successfully applying poison',
},
},
},
SkullRingAndNecklace = {
id = 12,
availablePieces = {
'SkullNecklace',
'SkullRing',
'CavelingSkinTome',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = 'All nearby enemies burn for +45 damage every other sec',
},
},
},
OctarineSet = {
id = 13,
availablePieces = {
'OctarineHelm',
'OctarineBreastArmor',
'OctarinePantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = 'Attack speed is increased by 0.2% for every percentage of missing health',
},
},
},
EasterSet = {
id = 14,
availablePieces = {
'RadicalRabbitEars',
'EostreNecklace',
'OstaraRing',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+7% melee and range attack speed',
},
},
},
MorphaSet = {
id = 15,
availablePieces = {
'SlimeHelm',
'SlimeBreastArmor',
'MorphaRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = 'Immune to slippery movement',
},
{
requiredPieces = 3,
condition = 'Melee attackers become slippery when attacking you',
},
},
},
DiverSet = {
id = 16,
availablePieces = {
'DiverHelm',
'DiverArmor',
'DiverPantsArmor',
'DiverNecklace',
'DiverRing',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+24% of fishing added as range damage',
},
{
requiredPieces = 5,
condition = '+29% chance to get double fish when catching a fish',
},
},
},
ScholarSet = {
id = 17,
availablePieces = {
'ScholarHelm',
'ScholarArmor',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+24% damage against bosses',
},
},
},
OctopusSet = {
id = 18,
availablePieces = {
'OctopusHelm',
'OctopusBreastArmor',
'OctopusPantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+23.1% armor while adjacent to water',
},
},
},
GalaxiteSet = {
id = 20,
availablePieces = {
'GalaxiteHelm',
'GalaxiteBreastArmor',
'GalaxitePantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+12.7% damage while at max health',
},
},
},
AssassinSet = {
id = 21,
availablePieces = {
'AssassinHelm',
'AssassinBreastArmor',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+26.6% melee and range attack speed for a short duration after dodging',
},
},
},
LavaSet = {
id = 22,
availablePieces = {
'LavaHelm',
'LavaBreastArmor',
'LavaPantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = 'Immune to burning',
},
},
},
NomadSet = {
id = 23,
availablePieces = {
'NomadNecklace',
'NomadRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+13% less food drained when running',
},
},
},
FlameSet = {
id = 24,
availablePieces = {
'FlameNecklace',
'FlameRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+27% critical hit damage against burning targets',
},
},
},
MinerSet = {
id = 25,
availablePieces = {
'MinerHelm',
'MinerBreastArmor',
'MinerPantsArmor',
'BlackNecklace',
'BlackRing',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+16% movement speed boost for a short duration after mining a wall',
},
{
requiredPieces = 5,
condition = '+16% of mining damage added as melee damage',
},
},
},
ScarabSet = {
id = 26,
availablePieces = {
'ScarabHelm',
'ScarabBreastArmor',
'ScarabPantsArmor',
'RaAkarNecklace',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = 'Your thorns damage is added to your melee and range damage',
},
},
},
SamhainSet = {
id = 27,
availablePieces = {
'SamhainOfferingNecklace',
'SamhainCurseRing',
},
setBonusDatas = {
{
requiredPieces = 2,
condition = '+7% chance to restore a bit of health instead of dying when taking lethal damage',
},
},
},
Godsent = {
id = 28,
availablePieces = {
'GodsentHelm',
'GodsentBreastArmor',
'GodsentPantsArmor',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+171% longer dash duration',
},
},
},
CupidSet = {
id = 29,
availablePieces = {
'CupidBreastArmor',
'ValentineNecklace',
'ValentineRing',
},
setBonusDatas = {
{
requiredPieces = 3,
condition = '+100% longer duration of applied charm effects',
},
},
},
}