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	<id>https://corekeeper.atma.gg/english/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rydle</id>
	<title>Core Keeper Wiki - User contributions [en]</title>
	<link rel="self" type="application/atom+xml" href="https://corekeeper.atma.gg/english/api.php?action=feedcontributions&amp;feedformat=atom&amp;user=Rydle"/>
	<link rel="alternate" type="text/html" href="https://corekeeper.atma.gg/en/Special:Contributions/Rydle"/>
	<updated>2026-07-14T02:18:48Z</updated>
	<subtitle>User contributions</subtitle>
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	<entry>
		<id>https://corekeeper.atma.gg/english/index.php?title=Scenes&amp;diff=16452</id>
		<title>Scenes</title>
		<link rel="alternate" type="text/html" href="https://corekeeper.atma.gg/english/index.php?title=Scenes&amp;diff=16452"/>
		<updated>2026-07-02T14:01:59Z</updated>

		<summary type="html">&lt;p&gt;Rydle: /* The Desert of Beginnings */&lt;/p&gt;
&lt;hr /&gt;
&lt;div&gt;{{stub}}&lt;br /&gt;
[[File:illustration scenes wilderness.png|thumb|460px|[https://maptool.ceschmitt.de/ Map Tool] view of 4 Azeos&#039; Wilderness scenes in adjacent [[World#World generation algorithm|world]] chunks, revealed using the [https://github.com/RussDev7/CoreKeepersWorkshop CK Workshop mod] with terrain generation suppressed.]] &lt;br /&gt;
These set piece structures are not procedurally generated like the rest of the [[World#World generation algorithm|world]]. Each scene appears at random, only once, unique unless otherwise specified below. &lt;br /&gt;
&lt;br /&gt;
Each is spawned dynamically into empty [[World#World generation algorithm|world generation]] chunks (256 by 256 tile areas), when a player comes with about 30 tiles of an empty chunk. Or sometimes spawned adjacent to other features, like boss spawns, main dungeons and [[Ghorm]]&#039;s ring. Some scenes appear randomly flipped vertically and/or horizontally, compared to these depictions.&lt;br /&gt;
&lt;br /&gt;
Scenes are listed, below, in sections by which biome they may first appear in. But some can also turn up in later biomes. The game&#039;s internal asset names are shown in brackets next to their informal titles. Key items in the scenes are listed, along with some trivia. Custom cropped map views have been overlaid on the screenshots, to help with recognition.&lt;br /&gt;
&lt;br /&gt;
== The Undergrounds ==&lt;br /&gt;
{{anchor|Dirt Biome}}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene StartScene.png|400px]]&lt;br /&gt;
| {{anchor|The Core}} {{anchor|StartScene}} &#039;&#039;&#039;The Core&#039;&#039;&#039; (StartScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Undergrounds]] centre.&lt;br /&gt;
|-&lt;br /&gt;
| The default spawn location, where all characters start, is identical in every new world. The [[Boss Statues|Boss Statue]] effigies power up [[The Core]] and act like work benches after inserting (from left to right): {{Icon|Ghorm&#039;s Horn}}, {{Icon|Glurch Eye}} and {{Icon|Stolen Crystal Heart}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene ParsecPalsScene.png|400px]]&lt;br /&gt;
| {{anchor|Mysterious Doll Set Shrine}} {{anchor|ParsecPalsScene}} &#039;&#039;&#039;Mysterious Doll Set Shrine&#039;&#039;&#039; (ParsecPalsScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Undergrounds]], [[The Clay Caves]]&lt;br /&gt;
|-&lt;br /&gt;
| The chest contains {{Icon|Mysterious Doll Set}}. (&#039;&#039;&#039;Trivia&#039;&#039;&#039;: &#039;&#039;&amp;quot;Parsec Pals&amp;quot;&#039;&#039; is a reference to Yogscast Streamers Boba and Pedguin.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_MushroomsArea.png|400px]]&lt;br /&gt;
| {{anchor|Giant Mushroom Area}} {{anchor|MushroomsArea}} &#039;&#039;&#039;Giant Mushroom Area&#039;&#039;&#039; (MushroomsArea)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Undergrounds]], [[The Clay Caves]] - 5 instances maximum.&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Giant Mushroom}} increases your max health permanently by 25. They can also spawn separately.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene SandRuins.png|400px]]&lt;br /&gt;
| {{anchor|Sand Ruins}} {{anchor|SandRuins}} &#039;&#039;&#039;Sand Ruins&#039;&#039;&#039; (SandRuins)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Undergrounds]]&lt;br /&gt;
|-&lt;br /&gt;
| A chest buried in the middle contains an {{Icon|Ear Plate}}, {{Icon|Geode}}, {{Icon|Triangle Trinket}}, {{Icon|Gold Bar|5}} and {{Icon|Ancient Gemstone|10}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Clay Caves ==&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene ColossCicadaScene.png|400px]]&lt;br /&gt;
| {{anchor|Colossal Cicada Husk}} {{anchor|ColossCicadaScene}} &#039;&#039;&#039;Colossal Cicada Husk&#039;&#039;&#039; (ColossCicadaScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Clay Caves]] - Might fail to spawn in some worlds.&lt;br /&gt;
|-&lt;br /&gt;
| The dig spots surrounding this {{Icon|Colossal Cicada Husk}} yield random loot.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene LargeShellScene.png|400px]]&lt;br /&gt;
| {{anchor|Giant Ammonite Fossil}} {{anchor|LargeShellScene}} &#039;&#039;&#039;Giant Ammonite Fossil&#039;&#039;&#039; (LargeShellScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Clay Caves]], [[The Forgotten Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
| Strike the fossil to sound a note and receive one {{Icon|Ammonite Necklace}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Forgotten Ruins ==&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene AmberBoulderScene.png|400px]]&lt;br /&gt;
| {{anchor|Amber Larva}} {{anchor|AmberBoulderScene}} &#039;&#039;&#039;Amber Larva&#039;&#039;&#039; (AmberBoulderScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
| Break the large chunk of amber to obtain an {{Icon|Amber Larva}} which can increase your max health permanently by 50, when eaten.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene LabyrintScene1.png|400px]]&lt;br /&gt;
| {{anchor|Small Maze}} {{anchor|LabyrintScene1}} &#039;&#039;&#039;Small Maze&#039;&#039;&#039; (LabyrintScene1)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]] - 2 instances maximum.&lt;br /&gt;
|-&lt;br /&gt;
| The maze has an unbreakable walls. Its chest contains a {{Icon|Tin Sword}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_AncientMaze.png|400px]]&lt;br /&gt;
| {{anchor|Medium Maze}} {{anchor|AncientMaze}} &#039;&#039;&#039;Medium Maze&#039;&#039;&#039; (AncientMaze)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]], [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| This maze has unbreakable walls with water and dirt blocks in gaps. The chest in the middle always contains a {{Icon|Clear Gemstone}} and an {{Icon|Ocarina}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene StoneMaze.png|400px]]&lt;br /&gt;
| {{anchor|Large Maze}} {{anchor|StoneMaze}} &#039;&#039;&#039;Large Maze&#039;&#039;&#039; (StoneMaze)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]] - Might fail to spawn in some worlds.&lt;br /&gt;
|-&lt;br /&gt;
| This very large maze has a single correct route between unbreakable walls, with no shortcuts. It&#039;s populated with many [[Caveling]]s and {{Icon|Ancient Crate}}. The chest at the centre always contains: {{Icon|Broken Handle}}, {{Icon|Oracle_Card_&amp;quot;Aura&amp;quot;}}, {{Icon|Caveling Figurine}}, {{Icon|Gold Crystal Necklace}}, {{Icon|Chipped Plate|2}} and {{Icon|Precious Urn|5}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene Cloaked Merchant.png|400px]]&lt;br /&gt;
| {{anchor|Cloaked Merchant}} {{anchor|CavelingMerchantRoom}} &#039;&#039;&#039;Cloaked Merchant&#039;&#039;&#039; (CavelingMerchantRoom)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
| The {{Icon|Cloaked Merchant}} is a [[NPCs|NPC]] who naturally spawns in the stone biome. This means players can access their shop without needing a {{Icon|Mysterious Idol}} to summon them. Possibly preceding defeating {{Icon|Ghorm the Devourer}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_CavelingThroneRoom.png|400px]]&lt;br /&gt;
| {{anchor|Malugaz Boss Arena}} {{anchor|CavelingThroneRoom}} &#039;&#039;&#039;Malugaz Boss Arena&#039;&#039;&#039; (CavelingThroneRoom)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Forgotten Ruins]]&lt;br /&gt;
|-&lt;br /&gt;
| This throne room contains one {{Icon|Caveling throne}} and the sigil for summoning {{Icon|Malugaz the Corrupted}}. It always spawns at a distance of 350 tiles from [[The Core]] and its outer wall is unbreakable {{Icon|Obsidian Block}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Azeos&#039; Wilderness ==&lt;br /&gt;
&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_WorshipMuralScene.png|400px]]&lt;br /&gt;
| {{anchor|Chipped Blade Temple}} {{anchor|WorshipMuralScene}} &#039;&#039;&#039;Chipped Blade Temple&#039;&#039;&#039; (WorshipMuralScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]] - 3 instances maximum.&lt;br /&gt;
|-&lt;br /&gt;
| The temple has unbreakable walls, and the door can only be opened by holding a {{Icon|Glow Tulip}}. Check the pedestals for a guaranteed {{Icon|Chipped Blade}} and {{Icon|Gold Crystal Necklace}}. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_TempleNature2.png|400px]]&lt;br /&gt;
| {{anchor|3 Wing Temple}} {{anchor|TempleNature2}} &#039;&#039;&#039;3 Wing Temple&#039;&#039;&#039; (TempleNature2)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]] - Unlimited number.&lt;br /&gt;
|-&lt;br /&gt;
| The temple has unbreakable walls, and the door can only be opened by holding a {{Icon|Glow Tulip}}. A Pedestal has a {{Icon|Broken Core Idol}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene_TempleNature4.png|400px]]&lt;br /&gt;
| {{anchor|Chapel/Church Temple}} {{anchor|TempleNature4}} &#039;&#039;&#039;Chapel/Church Temple&#039;&#039;&#039; (TempleNature4)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]] - Unlimited number.&lt;br /&gt;
|-&lt;br /&gt;
| The temple has unbreakable walls, and the door can only be opened by holding a {{Icon|Glow Tulip}}. Check a pedestal for a guaranteed {{Icon|Oracle Card &amp;quot;Aura&amp;quot;}}&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene ChildCavelingsSceneGrave.png|400px]]&lt;br /&gt;
| {{anchor|Caveling Grave}} {{anchor|ChildCavelingsSceneGrave}} &#039;&#039;&#039;Caveling Grave&#039;&#039;&#039; (ChildCavelingsSceneGrave)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| Dig the grave spot for guaranteed {{Icon|Caveling Mother&#039;s Ring}}, {{Icon|Caveling Doll}}, and {{Icon|Small Caveling Skull}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene AncientGiantScene.png|400px]]&lt;br /&gt;
| {{anchor|Ancient Giant}} {{anchor|AncientGiantScene}} &#039;&#039;&#039;Ancient Giant&#039;&#039;&#039; (AncientGiantScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| Interact with the skull for a guaranteed {{Icon|Ancient Guardian Necklace}}. (&#039;&#039;&#039;Trivia&#039;&#039;&#039;: the skeleton appears to be a reference to the &#039;&#039;&amp;quot;God Warriors&amp;quot;&#039;&#039; in 1984 anime movie &#039;&#039;Nausicaä of the Valley of the Wind&#039;&#039;.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene OldRebreatherScene.png|400px]]&lt;br /&gt;
| {{anchor|Old Rebreather}} {{anchor|OldRebreatherScene}} &#039;&#039;&#039;Old Rebreather&#039;&#039;&#039; (OldRebreatherScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| On the small dirt island, at the confluence of 3 small rivers, lies an {{Icon|Old Spore Mask}}. The sapling can be broken but drops no item. (&#039;&#039;&#039;Trivia&#039;&#039;&#039;: this scene appears to be a reference to 1984 anime movie &#039;&#039;Nausicaä of the Valley of the Wind&#039;&#039; created by &#039;&#039;Studio Ghibli&#039;&#039; personnel.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene FishingMerchantScene.png|400px]]&lt;br /&gt;
| {{anchor|Fishing Merchant House}} {{anchor|FishingMerchantScene}} &#039;&#039;&#039;Fishing Merchant House&#039;&#039;&#039; (FishingMerchantScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| The {{Icon|Fishing Merchant}} is an [[NPCs|NPC]] who spawns naturally in the Wilderness. So you can purchase items from them without having to use a {{Icon|Pile of chum}} to summon them. Scene includes one {{Icon|Fishing Net Rack}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BirdBossScene.png|400px]]&lt;br /&gt;
| {{anchor|Azeos Boss Spawn}} {{anchor|BirdBossScene}} &#039;&#039;&#039;Azeos Boss Spawn&#039;&#039;&#039; (BirdBossScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]]&lt;br /&gt;
|-&lt;br /&gt;
| {{Icon|Azeos the Sky Titan}} spawn location is always generated at a distance of 600 tiles from [[The Core]]. The floor is littered with bones, white splodges and many {{Icon|Ancient Feather}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Mold Sub-Biome ===&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene MoldDungeonMainTemple.png|400px]]&lt;br /&gt;
| {{anchor|Main Mold Dungeon Temple}} {{anchor|MoldDungeonMainTemple}} &#039;&#039;&#039;Main Mold Dungeon Temple&#039;&#039;&#039; (MoldDungeonMainTemple)&lt;br /&gt;
|-&lt;br /&gt;
| [[Azeos&#039; Wilderness]] - pre-spawned at a distance of 750 tiles from the core, forming the centre of the [[Main Mold Dungeon]].&lt;br /&gt;
|-&lt;br /&gt;
| Interact with the colossal {{Icon|Mold Cicada}} husk for a {{Icon|Poisonous Sickle}}. This scene contains {{Icon|Mold Well|4}}. There&#039;s a {{Icon|Mold Covered Chest}} at the top.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== Sunken Sea ==&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene ConchShellScene.png|400px]]&lt;br /&gt;
| {{anchor|Conch Shell Island}} {{anchor|ConchShellScene}} &#039;&#039;&#039;Conch Shell Island&#039;&#039;&#039; (ConchShellScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| Hit the giant shell to sound different notes and release a {{Icon|Conch Shell Necklace}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene OCeanKIngFossilScene.png|400px]]&lt;br /&gt;
| {{anchor|Ocean King Fossil}} {{anchor|OCeanKIngFossilScene}} &#039;&#039;&#039;Ocean King Fossil&#039;&#039;&#039; (OCeanKIngFossilScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| The {{Icon|Seashell Chest}} contains a {{Icon|Spine Ring}} and a {{Icon|Giant Squid Eye}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene TurtleRockScene.png|400px]]&lt;br /&gt;
| {{anchor|Turtle Rock}} {{anchor|TurtleRockScene}} &#039;&#039;&#039;Turtle Rock&#039;&#039;&#039; (TurtleRockScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| A digging spot gives a guaranteed {{Icon|Turtle Shell}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene FishFarm.png|400px]]&lt;br /&gt;
| {{anchor|Fish Farm Island}} {{anchor|FishFarm}} &#039;&#039;&#039;Fish Farm Island&#039;&#039;&#039; (FishFarm)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| Fishing themed island with pre-spawned fishing spots in the central pools and unique furniture: {{Icon|Driftwood Table}}, {{Icon|Driftwood Stool}} and {{Icon|Fishing Net Rack}}. The {{Icon|Seashell Chest}} contains rods from {{Icon|Wood Fishing Rod}} up to {{Icon|Scarlet Fishing Rod}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CoralIsland.png|400px]]&lt;br /&gt;
| {{anchor|Coral Island}} {{anchor|CoralIsland}} &#039;&#039;&#039;Coral Island&#039;&#039;&#039; (CoralIsland)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| A {{Icon|Seashell Chest}} buried in the middle contains coral themed loot, including a {{Icon|Coral Ring}} and a {{Icon|Coral Amulet}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene OctarineIsland.png|400px]]&lt;br /&gt;
| {{anchor|Octarine Island}} {{anchor|OctarineIsland}} &#039;&#039;&#039;Octarine Island&#039;&#039;&#039; (OctarineIsland)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| A unique island with lots of {{Icon|Octarine Ore}} and 3 Octarine Boulders.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BeachedCavelingShip.png|400px]]&lt;br /&gt;
| {{anchor|Shipwreck}} {{anchor|BeachedCavelingShip}} &#039;&#039;&#039;Shipwreck&#039;&#039;&#039; (BeachedCavelingShip)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]]&lt;br /&gt;
|-&lt;br /&gt;
| An {{Icon|Ancient Chest}} in the hidden encampment contains an {{Icon|Oceanheart Necklace}}.&lt;br /&gt;
(Trivia: Reference to the ship Titanic which sank in the year of 1912 and the Titanic Movie by James Cameron.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene ShrineMuralScene.png|400px]]&lt;br /&gt;
| {{anchor|The Vault}} {{anchor|ShrineMuralScene}} &#039;&#039;&#039;The Vault&#039;&#039;&#039; (ShrineMuralScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - pre-spawned at a fixed distance of 500 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| Use the {{Icon|Admin Key}} to open this shrine&#039;s otherwise impenetrable mural door. At the far end is a glimmering {{Icon|Titan&#039;s Chest}} containing the {{Icon|Glyph Parchment}} - the last material to craft the [[Phantom Spark]] legendary Bow. Also, a {{Icon|Golden Whistle}}, {{Icon|Golden Caveling Mask}}, {{Icon|Caveling Perfume}} and a {{Icon|Caveling Medal}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Forlorn Metropolis ===&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene MainCityEntrance.png|400px]]&lt;br /&gt;
| {{anchor|Main City Entrance}} {{anchor|MainCityEntrance}} &#039;&#039;&#039;Main City Entrance&#039;&#039;&#039; (MainCityEntrance)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - up to 3, as part of some large [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below).&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CityHarbor.png|400px]]&lt;br /&gt;
| {{anchor|City Harbor}} {{anchor|CityHarbor}} &#039;&#039;&#039;City Harbor&#039;&#039;&#039; (CityHarbor)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - up to 3, as part of some large [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| One of two possible distinguishing southern entrance scenes of the main cities, which contain Broken Core scenes (see below). This scene features a functional {{Icon|Vending Machine}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BrokenCore1.png|400px]]&lt;br /&gt;
| {{anchor|Broken Core 1}} {{anchor|BrokenCore1}} &#039;&#039;&#039;Broken Core 1&#039;&#039;&#039; (BrokenCore1)&lt;br /&gt;
|- &lt;br /&gt;
| [[The Sunken Sea]] - pre-spawned 550 tiles from The Core, at the heart of the first large [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| Interact with the Broken Core structure to retrieve the {{Icon|Shutdown Protocol}}. A glimmering {{Icon|Ancient Chest}} contains the {{Icon|Channeling Gemstone}}. Both are materials needed to craft the {{Icon|Phantom Spark}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BrokenCore2.png|400px]]&lt;br /&gt;
| {{anchor|Broken Core 2}} {{anchor|BrokenCore2}} &#039;&#039;&#039;Broken Core 2&#039;&#039;&#039; (BrokenCore2)&lt;br /&gt;
|- &lt;br /&gt;
| [[The Sunken Sea]] - pre-spawned 650 tiles from The Core, at the heart of the second large [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| Interact with the Broken Core structure to retrieve the {{Icon|Anomaly Report}}. A glimmering [[Ancient Chest]] contains the {{Icon|Fractured Limbs}}. Both are materials needed to craft the {{Icon|Phantom Spark}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BrokenCore3.png|400px]]&lt;br /&gt;
| {{anchor|Broken Core 3}} {{anchor|BrokenCore3}} &#039;&#039;&#039;Broken Core 3&#039;&#039;&#039; (BrokenCore3)&lt;br /&gt;
|- &lt;br /&gt;
| [[The Sunken Sea]] - pre-spawned 750 tiles from The Core, at the heart of the third large [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| Interact with the Broken Core structure to retrieve the {{Icon|Overwrite Transcript}}. A glimmering {{Icon|Ancient Chest}} contains the {{Icon|Energy String}}. Both are materials needed to craft the {{Icon|Phantom Spark}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CityHall.png|400px]]&lt;br /&gt;
| {{anchor|City Hall}} {{anchor|CityHall}} &#039;&#039;&#039;City Hall&#039;&#039;&#039; (CityHall)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - unlimited number, as part of some [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| A treasure room is hidden behind the [[Caveling throne]]. This is enclosed with unbreakable [[Obsidian Block]]s, except for one block of stone in the back. The [[Titan&#039;s Chest]] contains a {{Icon|Golden Caveling Mask}}, {{Icon|Golden Whistle}}, {{Icon|Golden Needle}} and other items.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CityShop.png|400px]]&lt;br /&gt;
| {{anchor|City Shop}} {{anchor|CityShop}} &#039;&#039;&#039;City Shop&#039;&#039;&#039; (CityShop)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - unlimited number, as part of some [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| This small scene features a functional {{Icon|Vending Machine}} and {{Icon|Blue Glass Pedestal|8}} holding {{Icon|Playing Dice}}, {{Icon|Antique Board Game}} and food. An {{Icon|Ancient Chest}} hidden in the back contains random loot.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene RemembranceHall.png|400px]]&lt;br /&gt;
| {{anchor|Remembrance Hall}} {{anchor|RemembranceHall}} &#039;&#039;&#039;Remembrance Hall&#039;&#039;&#039; (RemembranceHall)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - unlimited number, but rare, as part of some [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| This scene features a large mural with 4 pictures that fluoresce when a [[Glow Tulip]] is held close. The first of the {{Icon|Blue Glass Pedestal|4}}s holds an {{Icon|Early Human Skull}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CitySewers.png|400px]]&lt;br /&gt;
| {{anchor|City Sewers}} {{anchor|CitySewers}} &#039;&#039;&#039;City Sewers&#039;&#039;&#039; (CitySewers)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Sunken Sea]] - unlimited number, as part of some [[Forlorn Metropolis]].&lt;br /&gt;
|-&lt;br /&gt;
| The {{Icon|Ancient Chest}} contains an {{Icon|Oracle Card &amp;quot;Wisdom&amp;quot;}} and additional random loot. The Mold Water included in this scene allows catching [[Fishing#Mold_Biome|Mold Biome Fish]], but still spawns Sea {{Icon|Tentacle}}.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
== The Desert of Beginnings ==&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene CrystalMeteorScene.png|400px]]&lt;br /&gt;
| {{anchor|Crystal Meteor}} {{anchor|CrystalMeteorScene}} &#039;&#039;&#039;Crystal Meteor&#039;&#039;&#039; (CrystalMeteorScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - pre-spawned 1200 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| Smaller crystal can be mined for {{Icon|Crystal Meteor Shard}} with 1001 mining damage or higher, used to craft {{Icon|Crystal Meteor Chunk}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene BindingStringScene.png|400px]]&lt;br /&gt;
| {{anchor|Thread of Fate}} {{anchor|BindingStringScene}} &#039;&#039;&#039;Thread of Fate&#039;&#039;&#039; (BindingStringScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 1 instance maximum.&lt;br /&gt;
|-&lt;br /&gt;
| There is a digging spot hidden beneath the furniture in the middle, which contains {{Icon|Thread of Fate}}. It is surrounded by turrets and maze walls, which can be mined with 1280 mining damage or higher. Alternatively 4 {{Icon|Dynamite Pack}} clumped together can blow up the wall (electricity required). This scene can be dynamically spawned anywhere in the Desert. &lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene MammothFossilScene.png|400px]]&lt;br /&gt;
| {{anchor|Mammoth Fossil}} {{anchor|MammothFossilScene}} &#039;&#039;&#039;Mammoth Fossil&#039;&#039;&#039; (MammothFossilScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 2 instances maximum.&lt;br /&gt;
|-&lt;br /&gt;
| Digging spots contain {{Icon|Prehistoric Crystal Spear}}, {{Icon|Crystal Spearhead}}, and {{Icon|Ring of Sand}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene RingOfSandScene.png|400px]]&lt;br /&gt;
| {{anchor|Ring of Sand}} {{anchor|RingOfSandScene}} &#039;&#039;&#039;Ring of Sand&#039;&#039;&#039; (RingOfSandScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 1 instance maximum.&lt;br /&gt;
|-&lt;br /&gt;
| A hidden digging spot in the middle contains {{Icon|Ring of Sand}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene FrozenFlameScene.png|400px]]&lt;br /&gt;
| {{anchor|Frozen Flame}} {{anchor|FrozenFlameScene}} &#039;&#039;&#039;Frozen Flame&#039;&#039;&#039; (FrozenFlameScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 1 instance maximum.&lt;br /&gt;
|-&lt;br /&gt;
| A digging spot contains {{Icon|Frozen Flame}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene GalaxiteBoulderScene.png|400px]]&lt;br /&gt;
| {{anchor|Galaxite Boulders}} {{anchor|GalaxiteBoulderScene}} &#039;&#039;&#039;Galaxite Boulders&#039;&#039;&#039; (GalaxiteBoulderScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 1 instance maximum.&lt;br /&gt;
|-&lt;br /&gt;
| Three {{Icon|Galaxite Ore Boulder}}s clumped together.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene WhiteWhistleScene.png|400px]]&lt;br /&gt;
| {{anchor|White Whistle}} {{anchor|WhiteWhistleScene}} &#039;&#039;&#039;White Whistle&#039;&#039;&#039; (WhiteWhistleScene)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 1 instance maximum.&lt;br /&gt;
|-&lt;br /&gt;
| Contains {{Icon|Ancient Pickaxe}} in the pedestal, {{Icon|White Whistle}} in the digging spot and {{Icon|Ice Wind}} [[Critters|critter]]. (&#039;&#039;&#039;Trivia&#039;&#039;&#039;: this scene appears to be a reference to the &#039;&#039;&amp;quot;Garden of the Flowers of Fortitude&amp;quot;&#039;&#039; in the manga/anime &#039;&#039;Made in Abyss&#039;&#039;.)&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene HuntingSceneRock.png|400px]]&lt;br /&gt;
| {{anchor|Hunting Rock Painting}} {{anchor|HuntingSceneRock}} &#039;&#039;&#039;Hunting Rock Painting&#039;&#039;&#039; (HuntingSceneRock)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - 2 instances maximum.&lt;br /&gt;
|-&lt;br /&gt;
| Digging spots contain {{Icon|Bone Necklace}}, and {{Icon|Early Human Skull}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene DesertMazeDungeonPrince.png|400px]]&lt;br /&gt;
| {{anchor|Prince Maze Dungeon}} {{anchor|DesertMazeDungeonPrince}} &#039;&#039;&#039;Prince Maze Dungeon&#039;&#039;&#039; (DesertMazeDungeonPrince)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - pre-spawned 500 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| The sarcophagus at the center contains {{Icon|Ra-Akar Automaton}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene DesertMazeDungeonQueen.png|400px]]&lt;br /&gt;
| {{anchor|Queen Maze Dungeon}} {{anchor|DesertMazeDungeonQueen}} &#039;&#039;&#039;Queen Maze Dungeon&#039;&#039;&#039; (DesertMazeDungeonQueen)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - pre-spawned 600 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| The sarcophagus at the center contains {{Icon|Azeos Feather Fan}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene DesertMazeDungeonKing.png|400px]]&lt;br /&gt;
| {{anchor|King Maze Dungeon}} {{anchor|DesertMazeDungeonKing}} &#039;&#039;&#039;King Maze Dungeon&#039;&#039;&#039; (DesertMazeDungeonKing)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - pre-spawned 700 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| The sarcophagus at the center contains {{Icon|Omoroth Compass}}.&lt;br /&gt;
|}&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene TitanTemple.png|400px]]&lt;br /&gt;
| {{anchor|Titan Temple}} {{anchor|TitanTemple}} &#039;&#039;&#039;Titan Temple&#039;&#039;&#039; (TitanTemple)&lt;br /&gt;
|-&lt;br /&gt;
| [[The Desert of Beginnings]] - pre-spawned 650 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| Filled with many breakable walls with hidden paths. 3 locked chests contain Godsent King equipment set: {{Icon|Godsent King Mask}}, {{Icon|Godsent King Breast Armor}}, and {{Icon|Godsent King Pants Armor}}. Requires key items from Maze Dungeons to open.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
=== Molten Quarry ===&lt;br /&gt;
{| class=&amp;quot;table table-dark&amp;quot;&lt;br /&gt;
|-&lt;br /&gt;
| rowspan=3 width=420 | [[File:Scene AncientForgeDungeon.png|400px]]&lt;br /&gt;
| {{anchor|Ancient Forge}} {{anchor|AncientForgeDungeon}} &#039;&#039;&#039;Ancient Forge&#039;&#039;&#039; (AncientForgeDungeon)&lt;br /&gt;
|-&lt;br /&gt;
| [[Molten Quarry]] - pre-spawned 600 tiles from The Core.&lt;br /&gt;
|-&lt;br /&gt;
| Required to craft {{Icon|Soul Seeker}} by using {{Icon|Cipher Parchment}} next to the forge.&lt;br /&gt;
|}&lt;br /&gt;
&lt;br /&gt;
[[Category:Biomes]]&lt;/div&gt;</summary>
		<author><name>Rydle</name></author>
	</entry>
</feed>